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Posts posted by S-1 Personnel
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MOD INFO
Here is a list of the current server mods as of 30NOV21. You will need all of the mods listed in the HTML file in order to play on the server. You will find the link to google drive where you can download the HTML Mod Preset file that you can drag and drop into your Arma launch and it will automatically subscribe you to all the necessary mods as well as enable them, all you will need to do after that is launch the game.https://drive.google.com/file/d/1tP1q_QRnYApwA9U76fIoo3nFTSJP5HXC/view?usp=sharing
The mods below are not required but are optional if you wish to use them while playing on the server.
List of Approved Cilent Side Mods (subscribe to them on the workshop):- Align, Modifies weapon overdrift when looking around
- Enhanced Missile Smoke + Lighting Efx Mod, Increased time missile/rocket smoke trails live and more...
- Advanced Weapon Mounting, Adds an animation and ACE interact when changing out optics
- 9Liners & Notepad, Adds a couple of helpful documents like a notepad ect.
- Deadfast's 3rd person camera, Moves the 3rd person camera to a custom angle
- Enhanced Video Settings, expands the graphics options
- Bullet Casings, adds bullet casings to the ground for fired/empty rounds
- Immerse, Adds screen flashing and twitching when firing or being fired at
- UISounds 2, Adds sounds to inventory screen
- JSRS SOUNDMOD
- JSRS SOUNDMOD - RHS USAF Mod Pack Sound Support
- JSRS SOUNDMOD - RHS AFRF Mod Pack Sound Support
- JSRS SOUNDMOD - RHS GREF Mod Pack Sound Support
- JSRS SOUNDMOD - RHS SAF Mod Pack Support
Not Allowed:-All other modsIf you are running any client-side mods that are not on the approved list, they need to be disabled immediately. -
Ban Appeals
If you were banned on either the 3d Marine Raider Battalion's Public Server or TeamSpeak server and which to appeal the ban utilize the template below. Be as descriptive as you can in your appeal. Upon submission it will be reviewed and you will be notified on the outcome of your appeal.
QuoteWhat were you banned on: [ARMA SERVER/TEAMSPEAK SERVER]
What was your display name at the time: [NAME HERE]
Who banned you: [THEIR NAME HERE]
In your words why do you think you were you banned: [ANSWER]
Why should you be unbanned: [STATE YOUR CASE HERE]
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Suggestions
The 3d Marine Raider Battalion is open to any and all suggestions you may have regarding the public server. If you wish to submit a suggestions please do so by creating a new thread HERE and use this general template.
QuoteWhat is is you with to suggest: [NEW MOD/NEW MAP/NEW MISSION/ETC]
Where did you find this: [STEAM WORKSHOP LINK HERE]
Will it work with the current modline: [YES/NO IF NO PLEASE DESCRIPE]
Why you are suggesting this: [BE DESCRIPTIVE AS POSSIBLE]
Please keep that any suggestions that are submitted to the unit will be reviewed and we may reach out to you on the forums via private message with questions and simply submitting a suggestion does not mean it will be approved and implemented.
3d Marine Raider Battalion thanks you for your continued support of the server.
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Welcome to the Discussion Room!
The 3d MRB Public Relations team invites you to discuss anything you have regarding the Public Server here!
Please keep things civil and light-hearted.
If you run into issues, please reach out to one of the members of the Public Relations Team.
We may reach out to you on the forums via private message with questions.
Public Relations Team:
Capt Night
SSgt Boyle
Sgt Xanzi
Cpl Hassinger
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What is Hearts and Minds?
The standard Hearts & Minds game mode is set to recreate a post invasion battlefield that has sparked an insurgency. The primary task is to locate and destroy all the enemy “hideouts”. There are several side missions that you can do along the way from route clearance, mine disposal, humanitarian aid, asset recovery, to pilot recovery etc.
Civilian Population
Given that most of the side missions H&M offers are centered around COIN Ops there is a civilian presence around the map and with that there is also a “reputation” that you will have to uphold. Building good relations with the civilian populous will allow the interpreters to interact with civilians and ask about the insurgent operations in the area as well as server as a possible taxi service for you depending on the reputation level. If the reputation level is low, then they will most likely give you phony intel when you question them. They could also potentially inform the enemy of your location. Ways to increase the task force’s reputation would be by completing humanitarian operations by providing much needed supplies to oppressed towns/villages, clearing out mine fields, clearing out “rubble piles” and even potentially cleaning up graffiti. The task force will need to PID their targets and keep a close eye on anyone and everyone around them as there is a risk of suicide bombers, and VBIEDs. You can interact with all civilians you come across and give them simple orders like get down, get out of here, and stop. If you choose to shoot a warning shot at a civilian who is getting to close keep in mind that depending on how close that shot is to the civilian it might lower the reputation level so, please keep that in mind.
IED/Mines
H&M does implement both IEDs and Mines around the world however you will only find Mines in the specified mine fields; IEDs on the other hand can be anywhere and everywhere including in Vehicles creating the deadly VBIED. Keep your heads on a swivel and watch your spacing because some of them can be nasty and even well hidden.Task Force Assets
Camp Wilburn will have most of the assets you will need ranging from a variety of MRAPs, Up armored HMMWVs, Razors, Logistical HEMMT trucks, Stryker with a plow (to help with minefields). There are also some of the common airframes that our unit’s aviation utilizes like the AH-6, MH-6, MH-60, CH-47, Ah-64, A29 Super Tucano, C-130, MQ-9 Reaper, and even a A-10. Public server will always be up and running so some considerations we’re taking into account when determining what assets to place for the task force; with that being said that's were the simplex mod comes into play. You will notice there are Two airframes at the base with a full crew in each: one MH-60 and one AH-64. Those two aircraft will be able to support the task force IF there are no human aviators on. Keep in mind that they are Arma AI so they aren’t the best but will be able to transport you in and shuttle you around when needed. Keep in mind though that when you call in the MH-6 to provide CAS it will not be anything close to the same level of CAS a Human pilot can provide. You will also be able to call in artillery support through simplex as well. To utilize the simplex system, you will need either a radio or a map depending on what asset you are calling for. In addition to the simplex system there is also a desk you can walk up to in the main arsenal area and interact with it to select where you wish to paradrop from. This script will also allow you to choose up to two vehicles to drop in with you as well. When utilizing them make sure to grab your parachute before boarding the plane but if you forget there should be extra parachutes in the plane already. At the helipads you will notice there are two different AH-64s. One of these is the RHS version and the other is the longbow mod version that we utilize in our standard mod pack. In the event a asset is destroyed in field it will be turned into a “wreck”. Wrecks will need to be brought back to base and repaired at the red box located near the C-130. All aviation assets should be set to respawn back at base in the event they are destroyed.
Map markers
With H&M running most of the time any markers placed in the “Global” chat will stay until they are deleted or the server resets. So please mark things on Global when its important information for everyone to know like the location of a wrecked vehicle, a vehicle that Bob took out of base but ran out of gas in and couldn’t bring back or even routes that have been cleared of IEDs. Please use a time stamp when marking things so we know how old it is and wither it is still relevant.
Role specific abilities
H&M has unique things in it that require specific roles for them. Some of these allow you the ability to question the locals to get intel or create side missions. When it comes to the medical settings everything is the same as it is in the operations and trainings server, so nothing changes there. Task force commander, Alpha Company CO/XO, all Team Leaders and Team Chiefs all have the ability to create new side missions. When it comes to advanced engineer training only the Team chiefs, Assistant Element leaders, and aviation roles. EOD abilities are given to all Team chiefs, Assistant Element Leaders, the FIRST CSO slot in each element, and each EOD tech role. Interpreter abilities are given to the Task Force Linguistics Specialist, Alpha Company Linguistics Specialist, and all Team Operations Chief.
FOBs/COPs
As we expand our presence across the map, we can create FOBs an COPs around the map. To Spawn the basic items needed for those these like the FOB box and fortifications you can go to the red box located next to the C-130. You will then need to transport these items by vehicle to the specific sight. Wither you wish to sling load them with the CH-47 or drive them over with the flatbed HEMMT that's up to you. Creating these positions will create new “spawn locations” for the Task force.
Final notes
If you come across any errors or wish to report anything about the mission, please let anyone in the Public Relations Team of S-1 know. We would like the server to be a place for all individuals to come play and have fun. Don’t worry there isn’t a restricted arsenal at all. Periodically the server will be taken offline for updates.
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WELCOME
The 3d Marine Raider Battalion Realism Unit would like to welcome you to play on our public server.
We will periodically hosting public operations and events everyone to partake in.
We invite you to join the public server on the Hearts and Minds mission we've prepared.
If you're unfamiliar with it, it's a counterinsurgency game mode that recreates a post war environment with a up and coming resistance force that will fight you at every turn. You'll be tasked with dealing with the insurrectionists while also winning the hearts and minds of the local populace by conducting a variety of humanitarian operations ranging from delivering supplies to a nearby town, providing medical aid to locals in need, as well as a variety of Counter Insurgency Operations to include eliminating HVTs, disarming IEDs locating and destroying enemy weapons caches or freeing towns that are under hostile control.We will periodically conduct Public Operations that you can join in throughout the month.
To find info on these events please keep a look out for posts HERE as well as on our unit discord.
While playing on the server please follow these rules:
- Be respectful to all individuals on the server and conduct yourself in a professional manner.
- Given that Arma 3 is a military simulation game we ask that you kit yourself in realistic manner.
- If you take a vehicle out of base make sure to return it.
- If you are unable to return a vehicle to the base mark its location of the map in “Global” so it can be easily located.
When playing on the server please join the 3d Marine Raider Battalion Realism Unit TeamSpeak and hop down to the "Public Server" Channel within.
TeamSpeak address: 104.194.9.89You can find the necessary mods for the server HERE as well as the approved whitelist of mods.
Discussions
If you are interesting interested in joining the discussions you can do so HERE.
Suggestions
If you have any suggestions you would like to see for the server like new maps, new factions, new mods please post any and all suggestions you may have HERE.
Appeals
If you been banned from either the Arma or TeamSpeak servers you can appeal those bans HERE.
If you have any questions or issues unrelated to the servers or missions themselves please reach out to any of the following 3d Marine Raider Battalion Members by sending a message on the forums.
- Capt Night
- SSgt Boyle
- Sgt Xanzi
- Sgt Hassinger
Check out our discord!
Discord: https://discord.gg/sZza939UWaTeamSpeak address: 104.194.9.89
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All those interested in joining the 3d MRB Realism Unit are welcome to contact any Recruiter at all times, to address questions, request information, or inquire about the requirements and entrance training programs of the 3d MRB.
If you'd like to talk to one of our recruiters, please PM one of us on the forums, message us on discord, or find us on TeamSpeak:
Recruiters
S-1 SNCOIC: SSgt Stukas
Discord Contact info:
SSgt Stukas - stukas
Recruiters - @S-1 Recruiting
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3d MRB Realism Unit New Join Policy
Welcome to the 3d MRB Realism Unit! If you are interested in applying, make sure you meet the following requirements for joining.
- Minimum Age Required: 17 years old.
- Own a valid copy of ArmA 3 and a valid Player ID. (An invalid or missing Player ID will result in your application not being processed.)
- Own the Arma 3 Apex and Arma 3 Contact DLCs or are willing to acquire them the next time they are on a major sale
- Must have Teamspeak 3 and a working microphone.
- Ability to attend Unit-wide events, taking place on Sundays at 2000 Eastern Time or Saturdays at 1500 Eastern Time. (Applicant's Choice)
- We do not allow Dual Clanning with modern-day realism Units. (HALO, Star Wars, etc. are okay)
Upon submitting an application, all applicants will be required to provide a valid first and last name. You are not required to provide your real first or last name. If you choose a fictional name, it must meet the following guidelines:
- Must be a realistic name
- Must be a name easily locatable in a phone book
- It may not be a celebrity/pop culture-inspired name
- It may not be a name with a historical reference (e.g: Napoleon, Rommel)
You must also Read & Understand the Definition of Realism Gaming according to the 3d MRB Realism Unit:
The 3d MRB is a Realisim Unit. By applying, you are accepting a realistic environment as the way you want to play ArmA 3. When involved in official unit activities you will be expected to role-play yourself, were you a member of the military, at the same rank, billet etc. that you are in the unit, and behave realistically according to the virtual situation you find yourself in. Outside of official functions, you are not required to maintain this bearing.
When you meet the requirements, please submit an application using our Application Form. If all the information provided is correct, your application will be processed within 24 - 48 hours. Please be patient while you wait for your application to be processed. We all have real lives and commitments to attend to outside of this community.
If you need further info, feel free to contact our Recruiting Personnel, join our Discord to ask questions, or browse our Website.
Thank you for your interest in the 3d MRB Realism Unit!
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You are required to provide your ARMA 3 Player Identification Number (PID) in your application. This is a number unique to every copy of ARMA 3. To find your Player Identification Number you will first need to launch the game just as you would normally.
Once Arma 3 launches to the menu screen click on the Profile icon, as indicated in the following picture
Select your profile and click on EDIT, as shown in the following picture
Now, click on the UNIT tab, as shown in the picture. Your ArmA 3 PID will be indicated in the area marked in red.
(Note: If you haven't set up a new Player Profile the default profile will be displayed as your Computer Username)
Please take special care to copy the PID exactly as it is shown. Providing an invalid Player ID in your application will result in a hold being placed on your application until a valid PID is provided.
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3d Marine Raider Battalion
Recruit Application Form
Please ensure you've read and understood our New Join Policy, linked here.
If you need help finding your Arma 3 Player ID, look here.
You can view the MOS / Desired Duty Assignments hereIf you need assistance with your application, or have any questions, don't hesitate to contact one of our recruiters here.
Please title your recruit application "Last-Name, First-Name Application". Example: "Smith, John Application".
Following is the format for a recruit application:
Age: First Name: Last Name: Discord Username: Steam Profile Link: ArmA III Player ID: Desired Duty Assignment: How Long have you been playing ArmA III: Do you own or, during the next time they are on sale, will you own the Arma 3 Apex and Contact DLCs? (Requirement) (answer here) Availability (Sunday/Saturday/Both): How did you find out about our unit? (answer here) If you were recruited by one of our members, who was it? (answer here) Why do you want to join the 3rd Marine Raider Battalion? (answer here) Do you understand the definition of realism gaming according to the 3d MRB and willing to abide by this game style? (answer here) Do you understand this unit is EST(GMT -5) time zoned based. Operations take place on Saturday at 1500 EST and Sunday at 2000 EST. (answer here)
MOS / Desired Duty Assignments
in Applications
Posted
0372 Critical Skills Operator
The primary Combat Billet of MARSOC, CSOs operate in 5-man Combat Elements – roughly equivalent to a traditional Fire Team. At an entry level, CSOs can perform basic Machine Gun, Anti-Tank, and Assaulter roles within their Element After advanced training, CSOs gain additional Equipment Qualifications allowing them to perform additional roles such as MMG, Heavy AT, Anti-Air, E&D, DMR. CSOs also undergo special training with their team on advanced Insertion, Combative and Extraction techniques including Combat Diver, Military Free Fall, Small Boat Operations, Heliborne Assaults & Extraction, and Mobility Operations.
HM-L11A Fleet Marine Force Reconnaissance Corpsman
The primary Medical Billet of MARSOC, SARCs are Navy Corpsmen who are attached to MARSOC Combat Elements. SARCs are an Entry-Level billet and are responsible for providing medical care under fire to MARSOC personnel. SARCs must also be effective warfighters – and are qualified in the same advanced insertion, combative, and extraction techniques as CSOs.
Medical is Highly Technical and mirrors real-world EMT & Combat Casualty Care with advanced techniques requiring dedicated training. These capabilities include Chest Seals, Tourniquets, IV/IO, Advanced Airway Techniques, Drug Administration including Epinephrine, Fentyanl, Ketamine and EACA
8002 Joint Terminal Attack Controller (JTAC)
The primary Ground-based Support Billet of MARSOC, JTACs are the direct line interface between an MSOT on the ground and the supporting 160th Helicopters in the Air
JTACs provide MSOTs with a Major Force Multiplier – Allowing them to Rapidly Reposition, by using helicopters, much quicker than any other unit on the battlefield, and easily Destroy Massed Enemy and major threats through rapid Close Air Support. JTAC capabilities include Calling In Close Air Support, Coordinating Air Traffic, Combating Enemy Anti-Air Capabilities, Coordinating Rapid Redeployment for Ground Forces, Managing Sling Operations
003A Student Pilot, Rotary Wing Aviator
The primary Aviation Billet attached to the 3d MRB, Rotary Wing Aviators are the pilots of the 160th SOAR. They provide Close Air Support along with Combat Transport and Logistics capabilities to MSOTs in the field with a variety of Airframes including the A/MH-6 Little Bird – MH-60 Direct Action Penetrator (DAP) – MH-47 Chinook. They perform their entire mission set under extreme conditions, usually at night, and while in close contact with enemy forces – They require an unparalleled level of personal drive and practice from individual aviators in order to be successful – It is the billet with the highest individual skill ceiling. Capabilities of Rotary Wing Aviators include Insertion & Extraction Under Fire, Pinnacle LZs & Contested Rooftop Insertions, Rapid Redeployment of Troops in Close Contact, Standoff Air Support, Close Air Support, Counter SAM/Radar, Terrain-Masked Radar Penetration, Hoist & Sling Load Operations