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NEWS
  • In Universe Dateline: Febuary 14th 2023
  • Tensions rise in South Africa after no clear winner in Presidential election
  • Bomb in Tehran café kills three IRGC members, separatists suspected
  • Dominican Republic government on verge of collapse as gang violence escalates in Santa Domingo
  • Russia claims successful test of nuclear-powered cruise missile, experts remain skeptical
  • Man claims he was acting under Taylor Swift's secret orders after being arrested at NATO summit
  • Livonia detains 12 over suspected coup attempt
  • Sahrani troops disperse protest with gunfire, 8 reported dead
  • Hurricane rips through Florida Cemetery; Hundreds reported Dead
  • THESE HEADLINES ARE WORKS OF FICTION INTENDED TO SUPPORT THE STORYLINES OF THE 3d MRB REALISM UNIT

Capt Hart

General Officer
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Everything posted by Capt Hart

  1. Capt Hart

    3d MRB Meme Thread!

  2. Capt Hart

    3d MRB Meme Thread!

    Days since @CW4 Whelan broke the website: 0 P.S. Thanks for working on the website anyway. We appreciate it even when it does break xP Also now that you did get it working, it looks great.
  3. Capt Hart

    3d MRB Quote Book

    Sgt Turk: You know we're a family and stuff, we like fuck eachother's girlfriends and stuff its ok.
  4. Capt Hart

    Winter Stand-down Classic (WSC)

    Yes please. Sign me up.
  5. Capt Hart

    Operation Bingo Sheets

    TFA 04-18
  6. Capt Hart

    Operation Bingo Sheets

    For the Operation Bingo Card AARs. Courtesy of @Maj Ray https://bingobaker.com/play/1791004 IMPORTANT SAFETY NOTE: Play bingo retrospectively after the OP so LtCol Makowski doesn't NJP everyone.
  7. Capt Hart

    Operation Desert Dragon Feedback

    I like the overall storyline, the large scale intel briefs, and fleshed out characters. I also like the use of multiple maps and think its a big step in the right direction to have MSOTs deployed over a larger area all working to further a larger scale tactical objective laid out by higher. However, personally the operations have felt rather lackluster from my perspective. The first mission we did felt purposeful and we could see the tangible impact of that operation within the story. All of our operations after that have felt kinda like filler missions. Actions we take seem to have little to no effect on the overall story, on us, and on the other TFs operations. Even when we were doing things in and around where other TFs were going, or doing things that should have a positive or negative effect on our MSOT specifically. Instead we just keep doing missions that seem like an FTX style "This is fun lets do that" rather than a "This makes tactical sense because of xy and z" and we go from mission to mission and see no impact from our actions whatsoever. It feels like we are just being given SOMETHING to do for the sake of doing it and not because it is actually necessary, applicable to the company level mission tactics, or even makes sense from a Team level perspective. I've had two out of the four operations where I've looked at our assigned objectives, in conjunction with my TC, and then chosen to outright ignore one of them because it makes little to no tactical sense. Also from my perspective the intel reports have seemed rather pointless this deployment. During the last deployment we would find intel, documents, or computers, give it to S-2 where they would analyze and decrypt it, and then we would get actionable intel back from S-2 in our next planning meeting. This deployment we have found all of the above, put them in the intel reports, and specifically asked for decryption analysis e.t.c. and despite all that I have gotten literally nothing back from S-2 in terms of intel. We haven't gotten anything that effects our operations, anything that effects the overall story, we havent even been told what was done with each item. For all intents and purposes it seems to have been put there just for fun and then vanishes into thin air. There doesn't appear to be a purpose in collecting intel because it doesn't have an effect at all. The story is set as it is and it seems to progress despite anything we or any of the other MSOTs do. At least that's what it feels like. So my recommendations are the following: Have all missions planned together with all battle captains. This would allow all missions to make sense with each-other and be equally supportive and progressive of the storyline. For instance if one MSOT destroys a convoy and a platoon of infantry in a town that another MSOT is going to later, then the Battle Captains can modify the force strength and movements of the enemy appropriately. If all missions are planned together then everyone would know what happened and the enemy and the story would be able to be modified accordingly. This also ensures that the missions are of a similar quality across all task forces and that they all can have a tangible impact on the overall storyline. Further this method safeguards against if one Battle Captain is having an off day and cant come up with an interesting mission or something. Then the TF doesn't suffer because it would be planned by all of the battle captains so it would make sense and be appropriately interesting. ALSO missions need to not be a "Lets do this its an interesting idea" but rather a "These are what operations they can do BASED on the story, intel, and current enemy movements" lets have them do that. And it would then be even better if those possible mission choices were available to be chosen by Team HQ or we were at least aware of what they are and why they exist. That was well done during Jungle Hunter at least in TFC. It also means that operation objectives make tactical sense because they are selected BASED on the story, intel, current enemy movement etc. Not "you need to do this becauuuse it'll be a fun mission." If we are not given that ability and allowed to select our own objectives to further the overall mission, then S-2 NEEDS to plan our missions as if they were us, keeping those reasons and tactics in mind so that the missions make sense and align appropriately with the story. Because missions that aren't based on progressive intelligence, the story, enemy movements etc, just aren't fun and are rather pointless. If the story is set the way it is and if there is no potential for serious loss or long term effects or change then what is the point in playing them and going to them? If I know I can vanish for a year, come back and know that it was all fine and it turned out exactly the way everyone thought despite everyone dying or us nuking a town or whatever then whats the point in staying around and going to operations for a year? At that stage all operations become are a "Lets shoot at this thing over here today because its fun to shoot at stuff." And if you're there then you might as well just go play king of the hill with a couple friends because you can at least do that whenever you feel like and you don't have to do any paperwork with it. Additionally, if the intel we gather and the actions we take are actually having an impact on the storyline, then we need to know about it. If it is working that way then it needs to be effectively communicated to to the team in the planning meetings and/or intel briefs. "You did this and it had this impact." "You got this document, it was decrypted and had this impact on us, on the TF, or on somewhere else in the world." "This is what could have happened, but you did x and now y happened." If it's just done inside S-2 and its not explicitly stated to us then, for obvious reasons, we wont know about it, see the benefit, or enjoy it. It has to be explicitly stated to us small-minded crayon chewing marines. If S-2 or company would like further clarification or comment on all this, feel free to PM me or get me on TS to discuss it. Also I feel the need to state my thanks to S-2 for the work they put in and their willingness to take public comment in this manner. I know it looks and probably feels like I'm just bitching up a tree here so I feel the need to say thank you for what you do and thank you for looking to improve.
  8. Capt Hart

    Work lives

    Have quite both of the previous jobs I had since the last post. Now going to college looking to go into aviation. Currently working at Dominos as a delivery driver because this area tips well and ya get a lot of stupid easy money while doing like no work.
  9. Capt Hart

    3d MRB Meme Thread!

  10. Capt Hart

    The Video Thread.

    How and where did you find this video? It's highly informative and I'd definitly be interested in learning from more of these type of videos.
  11. Capt Hart

    Official 3d MRB Videos

    The 3d MRB Realism Unit has a team of highly dedicated video producers within our S-5 Public Affairs Department who collaborate to produce high quality videos and media on behalf of the 3d MRB. Official media created by the 3d MRB's S-5 department will be posted here for public consumption. Current Recruitment Video: Imperium Mortis
  12. Capt Hart

    Monthly Photo and Video Contest!

    Credit to@GySgt Street for the most photo realistic drawing of a tank I've ever seen.
  13. Capt Hart

    Official 3d MRB Videos

    3d MRB: Operation Desert Dragon | Teaser Trailer Produced by Mr. Zietara and Edited by Mr. Hart
  14. Capt Hart

    Official 3d MRB Videos

    3d MRB: Raiders Produced by Mr. DelPercio and Mr. Kakta
  15. Capt Hart

    Official 3d MRB Videos

    3d MRB: Human Produced by Mr. Whelan
  16. Capt Hart

    You've been operating too long when...

    When you have a stress dream about operational logistics and getting arma-ed....
  17. Capt Hart

    3d MRB Quote Book

    When ya still haven't met the guy who goes to the same school as you....
  18. Capt Hart

    3d MRB Meme Thread!

    MRW someone asks about the ODD powerpoint I'm reading on my computer during class
  19. Capt Hart

    The Video Thread.

  20. My Dad. I force him in to do some voice-over work for me on occasion Exhibit A - The last time I made him do something of this nature: https://www.youtube.com/watch?v=Z5XODuA57qg
  21. The above news is a work of fiction intended to support the ARMA III storyline of the 3d MRB realism unit.
  22. The above article is a work of fiction intended to support the ARMA III storyline of the 3d MRB realism unit.
  23. Hey now. Who doesn't give violet responses to acts of terror.
  24. Capt Hart

    3d MRB Meme Thread!

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