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Capt Night

Public Server Mission Vote

What mission would you like to see the public server run?  

14 members have voted

  1. 1. Mission Options

    • Dynamic Recon Ops
    • Dynamic Special Ops
    • Liberation
    • Hearts & Minds

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Hello Everyone the S-1 Public Relations Section is currently looking at new game modes that can be ran on the public server. Our intent with the server is to have it be a place everyone in the unit to come and play and to fill that arma fix that you get outside of normal unit operations as well as to have it be a recruitment tool for the unit. Some of missions we are currently looking at are Liberation, Dynamic Special Operations (DSO), Hearts & Minds, Invade and Annex.  We would like your input on what mission the server should run as to get more unit members interested in the server. I have posted below a links to the missions so you can read up on them if you are not familiar with them.

1. Liberation - https://steamcommunity.com/sharedfiles/filedetails/?id=878714108&searchtext=liberation+altis
2. Dynamic Special Operations - https://steamcommunity.com/sharedfiles/filedetails/?id=2487258387&searchtext=DSO

3. Hearts & Minds - https://steamcommunity.com/sharedfiles/filedetails/?id=1118331280&searchtext=Hearts+%26+minds

4. Dynamic Recon Ops - https://steamcommunity.com/sharedfiles/filedetails/?id=705986840&searchtext=dynamic+recon



Mission descriptions directly from steam workshop:




The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.



Dynamic Special Ops


DSO is an immersive persistent dynamic campaign, using Drongo's Map Population at its core. Complete a serie of generated persistent objectives depending on the terrain and opfor faction, how to complete them is up to you thanks to different supports and assets. Discover lively, populated AOs and immersive bases, approach each mission as you want, designed for a long playthrough but also playable as a quick and immersive way of getting missions to complete. Each DSO is different and is fully compatible for SP and COOP.


-Persistent main tasks to complete for a long playthrough. Get to generate non-persistent side objectives to get specific missions.

-Missions: HVT search and kill, hostage rescue, vehicle interdiction, destroy supply points, clear objectives, meet informants, clear IEDs, kill enemy squad, hack device, demo building.

-Randomized enemy placement: statics, patrols, garrisons, remote patrols, camps, vehicle patrols and roadblocks. Also IEDs, VBIEDs and suicide bombers.

-Civilian traffic and interactions : locals can give intel about enemy in the area, caches location...tribe elders and leaders having even more valuable informations to offer.

-Lively bases custom made for each DSO terrains, with ambient sounds, textures and AIs, where you can skip time, repair vehicles and more.

-Performance friendly : FOBs and AIs are cached up to a certain distance for almost no performance hit.

-Arsenal and loadout transfer to customize your team.

-Recruit AI operators to compose your team.

-Various assets thanks to community scripts and Simplex Supports and Services mod: Helicopters (fastrope, loiter, land
eng on/off, CAS...), plane CAS, UAV recon, HALO/HAHO (optional vehicle slot and selectable altitude with red light/green light).

-Fully customizable: tutorial coming on how to customize vehicles, enemy number, performance and more, properly. You are encouraged to customize DSO to your own taste.


Hearts & Minds


Hearts and Minds is a cooperative mission that aims to recreate a post war environment.
US forces withdrew from Afghanistan after the major fighting was over. This gave the Taliban the chance to retake the country. US has redeployed in the south at Kinduf Airbase to help the local population fight against the Taliban.

Your main task is to defeat the Taliban and restore peace and order in Afghanistan. The Taliban has an unknown number in the region that need to be neutralized. They have also ammo caches in various locations, destroy them to weaken their power.

Bad actions cause bad effetcs. Infact there's a reputation system: helping the local population, fighting the Taliban, disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.

At the beginning you will have a low reputation level, so civilians won't help you revealing important information about Taliban, they will likely lie instead because they dont trust the Americans yet.

Medical system
Logistic system
Deafness simulation
Interaction system
Suicide bombers
Dynamic caching system
Civilian interaction
Reputation system
Designed for dedicated servers



Dynamic Recon Ops


Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Playable in SP or COOP
Dynamic scripting means that no two missions are the same
Menu on startup to select a variety of options including time of day and insertion type
Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
Virtual Arsenal to select starting loadout for both player and AI units
'Reset AI' diary entry to unstick AI units
30mins - 1hr 30mins duration

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