SSgt (Ret) Grimm
Retired-
Content Count
262 -
Joined
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Last visited
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Days Won
22
Everything posted by SSgt (Ret) Grimm
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What happens when you shoot a 249 with a suppressor non-stop.
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The Calm Before the Storm.
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I love the shot with the boat and the lighthouse
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Fantastic!
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Loved it, although maybe you could put our website under the logo, just so people know where to go once they watch the awesomeness.
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This post is just a reference point for all things GrimmOps including mods, missions and AAR. I'll be running random horror-themed missions at random times throughout the coming months so this is where you can stay up to date with those items. MODS Luckily, there's only 1 additional mod required - NAPALM You should run all of the 3d MRB Official mods plus Napalm. As it is on Steam, you can subscribe to it and I can update it whenever I need to without you having to do anything. MISSIONS There will be no set missions times for these but I will try to give everyone advance notice. Additionally, there will only be a limited number of positions so it will be first come, first serve. Missions will be continual and the events from one mission will directly effect the others. Storyline: North Korea has launched a surprise chemical attack on Eastern Europe and has invaded. The initial attack caused untold devastation and claimed the lives of hundreds of thousands of people. In the wake of this devastating assault, NATO has formed a team of Special Operators from around the world to investigate catastrophic events: Callsign NAPALM.
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GrimmOps - Mod Repository & Missions
SSgt (Ret) Grimm replied to SSgt (Ret) Grimm's topic in Game Room
I can do one tonight if there's people that want to play -
A nice little free map with a handful of new buildings (I'm especially excited for the new bunkers), some needed new textures for Altis buildings and some interesting new locations.
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OPERATION JUNGLE HUNTER - 02-17 - TFC - Part 2
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I have both the mods, i can put them into a on GDrive if needed.
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OPERATION JUNGLE HUNTER - 02-17 - TFC - Part 1
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Ass. Zeus
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GrimmOps - Mod Repository & Missions
SSgt (Ret) Grimm replied to SSgt (Ret) Grimm's topic in Game Room
AAR Mission 1: NAPALM landed in country and set up a base camp. They then proceeded to gather Intel on a nearby North Korean convoy which led them to a NK fuel depot. During this, they observed survivors of the chemical attack viciously attacking the NK soldiers, even biting and clawing at them. NAPALM came in to contact with these "infected" survivors also and had to use extreme force to stop them. Mission 2: A small number of NAPALM members went out to locate a doctor at a survivor's camp. En route, 1 member of NAPALM was bitten by an infected survivor and developed a fever. Once at the camp, they discovered the doctor who gave the Operators medication and told them about a nearby military base where they had been producing a cure for the illness. NAPALM made it to the base which was guarded by Korean troops. After dealing with the troops, NAPALM discovered the medication and began to extract, during which they came into contact a new strain of exceptionally strong infected. Mission 3: Command has located numerous contamination zones throughout the area. These "hot" zones provide almost instant death for anyone venturing in without protection. A small NAPALM detachment fitted with M50 gas masks was sent to investigate one such zone. Once at the location they immediately came across a small North Korean force occupying a town. It appeared as if they were using the town for an ammo dump and Headcam footage from NAPALM showed what looked like burning piles of bodies; possibly bodies of the infected. NAPALM quickly dealt with the troops. While at the location a large horde of infected showed up, probably drawn from the gun fire, and began attacking the members of NAPALM. They narrowly escaped but sustained some injuries. As yet they are just superficial. As NAPALM returned to base, another large horde began attacking the camp. OVERWATCH began engaging along with NAPALM but there were too many and the camp was overrun, our communication equipment was destroyed and all but one vehicle was wrecked. We made it out of the camp but now have to setup a new FOB with lined to no supplies and reestablish communication with Command. -
RIP
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Malakabel Negotiation Site Emerges on Social Media - 08 June 17
SSgt (Ret) Grimm replied to GySgt Cole's topic in News and Articles
Nice work, love the detail -
OPERATION JUNGLE HUNER - Task Force Charlie - 01-17
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@Sgt Woods Love that 3d MRB Intro
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That was my Clint Eastwood moment
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Some 8313 Action
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[ACCEPTED] Yildirir, Eren Application
SSgt (Ret) Grimm replied to Sgt (Ret) Yildirir's topic in Accepted
We'll do our best not to blort all of our baggage on to you. Thank you for reconsidering. -
[ACCEPTED] Yildirir, Eren Application
SSgt (Ret) Grimm replied to Sgt (Ret) Yildirir's topic in Accepted
Just something to consider: these past few months have been extremely turbulent for us...we've been a part of 3 different units in 1.5 years and have seen many friendships torn apart. Please don't mistake our attitude for distaste for the game. I believe many of us still enjoy playing this game because we play with our friends. We have, however, become weary with the politics that follow a unit of our size and are trying to power through to the good times. I ask you to give us a second chance to show you our professionalism and our passion for the game, especially with the upcoming deployment. It is, of course, your decision but I hope you give this some consideration. Hope to see you on the battlefield. VR, Sgt Grimm. -
FUN OP "Goshta Fire" 3JUNE17 1600EST
SSgt (Ret) Grimm replied to Sgt (Ret) Pleasant's topic in Game Room
Tentatively count me in, I'd like a CSO slot -
Raid on Command Post - 8311
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These articles are works of fiction, intended to support to storyline of the 3d MRB Arma 3 Realism Unit.