Jump to content
NEWS
  • In Universe Dateline: Febuary 14th 2023
  • Tensions rise in South Africa after no clear winner in Presidential election
  • Bomb in Tehran cafĂ© kills three IRGC members, separatists suspected
  • Dominican Republic government on verge of collapse as gang violence escalates in Santa Domingo
  • Russia claims successful test of nuclear-powered cruise missile, experts remain skeptical
  • Man claims he was acting under Taylor Swift's secret orders after being arrested at NATO summit
  • Livonia detains 12 over suspected coup attempt
  • Sahrani troops disperse protest with gunfire, 8 reported dead
  • Hurricane rips through Florida Cemetery; Hundreds reported Dead
  • THESE HEADLINES ARE WORKS OF FICTION INTENDED TO SUPPORT THE STORYLINES OF THE 3d MRB REALISM UNIT

SSgt Spears

Reserves
  • Content Count

    232
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by SSgt Spears

  1. SSgt Spears

    SCP Fun Op: Operation Dutch 5/1/21

    Team Medic
  2. SSgt Spears

    Operation Silenced Beaver: Nam OP 04/17

    Winters why you do me like this
  3. SSgt Spears

    Operation Silenced Beaver: Nam OP 04/17

    Platoon Medic for me
  4. SSgt Spears

    Operation Horizon Fun Op 04/10

    Attention troops! You will take part in an assault on a Soviet Railyard that we need to funnel our supplies into the region to further push them back and secure land for Germany! This Fun Op will require ONLY the following modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2447121532 The operation will take place @ 2030EST following Viking training on 4/10/21 These are the following slots you can sign up for: HQ Captain: SSgt O'Brien Radioman: SSgt Boyle Tank Crew Driver: Gunner: Schnitzel 1 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner: Schnitzel 2 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner: Schnitzel 3 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner: Schnitzel 4 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner: Schnitzel 5 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner: Schnitzel 6 Sergeant: Medic: Rifleman: Rifleman: Machine Gunner:
  5. Glory to the Emperor! I'm looking to run a 40k themed fun op. You will be apart of the Cadian 836th tasked with recapturing a planet. The first step of business is clearing cultists away from our refineries so we can repair them and get them back in working order. As a warning, this will be a brutal and bloody battle. I expect everyone will likely die at least once. With this in mind, I have setup a mobile respawn system so that when you die you can rearm and hop right back into the fight. You will need these mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2432815357 These are the following roles & rules: All Cadian units aside from HQ and Grenadiers are to use a Lasgun or Shotgun only! Failure to comply may result in execution for denying orders. If the enemy is becoming too hard to handle, then additional equipment will be available. Hammer Actual Commissar: SSgt Speirs Captain: SSgt O'Brien Tech Priestess: 2ndLt Mira Hammer One Cadian Sergeant: SSgt Rougthvedt Cadian Medicae: Cadian Grenadier: Cpl J. Shepard Cadian Shocktrooper (AT): SSgt Boyle Cadian Shocktrooper: CW4 Levorse Cadian Shocktrooper: Cadian Shocktrooper: Hammer Two Cadian Sergeant: GySgt McMuster Cadian Medicae: Cadian Grenadier: Cadian Shocktrooper (AT): Cadian Shocktrooper: Cadian Shocktrooper: Cadian Shocktrooper: Hammer Three Cadian Sergeant: Cadian Medicae: Cadian Grenadier: Cadian Shocktrooper (AT): Cadian Shocktrooper: Cadian Shocktrooper: Cadian Shocktrooper:
  6. SSgt Spears

    Screenshot Competition - Q1 '21

  7. SSgt Spears

    Screenshot Competition - Q1 '21

  8. SSgt Spears

    WW2 Fun Op: Operation Jenkins

    Infantry Sergeant pls
  9. SSgt Spears

    I am now ArmA III Canon

    Greetings E-Warriors. So I'm kinda geeking out right now. I was just checking out the art gallery in the new ArmA III DLC and I found a picture that looked super familiar to me. THEY ACTUALLY USED MY SCREENSHOT IN THE DLC AND I AM SO ECSTATIC. The placard next to it is something they wrote themselves and that I didn't have any input for but it's still fucking baller to me that I got included in a DLC in a game I enjoy heavily. Now my name and my screenshot are apart of ArmA lore.
  10. SSgt Spears

    SCP Fun Op: Operation Impaler 3/6/21

    Team Comms Chief plz
  11. Attention All Field Operators As you all may remember, recent civil unrest forced the withdraw of most Russian assets in ther Chernobyl Exclusion Zone (CEZ). Bandits and other raider type gangs have since moved in to pick off and scavenge what gear was left behind as well as raid the few stationed guards there. Normally we would just send in Spetsnaz to deal with this but there is more. Sightings of strange anomalies have been reported in the CEZ. This isn't the first time and it is why your unit was created in the first place. It is time to put your training to the test. Mission Objectives: Neutralize any and all Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers (S.T.A.L.K.E.R. for short) Locate and mark anomaly locations for further field study Destroy key installations to deny enemy access Mods: Standard 3rd MRB PLUS https://steamcommunity.com/sharedfiles/filedetails/?id=1735924873 AND https://steamcommunity.com/sharedfiles/filedetails/?id=1383903166 Slots: Load in time will be @1900EST Feel free to load in up to half an hour early. You will be making your own loadouts There will be a small lesson on anomalies and what to do around them Failing to pay attention will cause your death Baseplate: Me Banshee Actual (HQ) Team Lead: SSgt O'Brien Rifleman: SSgt Boyle Rifleman: Sgt Rougthvedt Banshee 1 Team Lead: Rifleman: Rifleman: Cpl Flick Banshee 2 Team Lead: Rifleman: Rifleman: Banshee 3 Team Lead: Rifleman: Rifleman:
  12. SSgt Spears

    Screenshot Competition - Q1 '21

    Spears Entry 1/3
  13. SSgt Spears

    Operation Moon Wraith - 20FEB2021 @1900EST

    @SSgt McMuster Miscounted Saturdays. Adjusted the date
  14. SSgt Spears

    Spears' 5.56mm Ammo Test

    Aloha dos amigos. Today I bring you a report on some testing I did for two of the more popular rifle rounds as well as a third that surprised me. I'll be posting screenshots with my analysis. To start I will describe the color gradient used to trace each shot fired. It's a script that you can place in a init.sqf file for a mission. Red means the bullet is traveling with 100%-75% of the muzzle velocity. Yellow means the bullet is traveling with 74%-50% of the muzzle velocity. Green means the bullet is traveling with 49%-25% of the muzzle velocity. Blue means the bullet is traveling with 24%-10% of the muzzle velocity. White means the bullet is traveling with less than 10% of the muzzle velocity. So up first is from RHS. It is the M856A1 with Tracers. My first set of targets are wood walls. Here you can see the rounds pass through 4 walls but only 3 walls are doing lethal damage afterwards. The last section would only cause bruising. The next part of the testing was on metal sheet fencing. It might be thinner but it slows bullets down a little bit better. It only made it through four sections however I'd call three still lethal with 1 additional being questionable. In conclusion, the M856A1 seems solid enough, but not compared to the next options. Up next is the 5.56mm EPR round used in the NiArms magazines. So the EPR manages to penetrate through 6 layers but only 4 of those I would consider lethal. On metal fencing it still fairs better than the M856A1 with 5 fences penetrated with still lethal velocity. So with this knowledge the NiArms EPR magazines are better than the M856A1 in the RHS rounds. However! I found another magazine in the arsenal that is superior to all others. I present the M995 AP rounds used by the ACE mod. Granted it means having STANAG instead of the cool looking PMAGs but just look at the work it does This little fuckers penetrated 9 wood walls with 7 what I would consider lethal or nearly lethal. It penetrates 10 walls of sheet metal with 8 of them in the lethal range. But that's not all. It can penetrate sandbags as well as sandbag bunkers. Still not good enough? It can penetrate brick fucking walls. As well as standard house walls. In conclusion, I will be putting M995 AP in all my weapons from this point forward. I plan to also test 7.62x51 NATO and trajectory differences between rounds to see if a round is better suited for close or far ranges. Hope some of you find this information helpful. I spent a long time getting this test to work. Probably 4+ hours. Enjoy!
  15. SSgt Spears

    Screenshot Competition - Q1 '21

    We're having the classic rule of only 1 submission per person correct?
  16. SSgt Spears

    Spears' 5.56mm Ammo Test

    Testing shall be done tonight for armor testing along with weapon/barrel length. Way easier to test than trajectory/range efficiency.
  17. SSgt Spears

    Spears' 5.56mm Ammo Test

    @MSgt Falconer You're correct but ArmA does not simulate that. I tested these rounds on some "volunteers" and found with no armor it only takes one shot to the chest to drop them with all three of these rounds.
  18. SSgt Spears

    2003 Iraq Fun OP - Operation Withering Spirit

    Gimmie 1st Squad Engineer
  19. SSgt Spears

    3d MRB Meme Thread!

  20. SSgt Spears

    SCP Fun Op: Operation On Tap

    Damn y'all said fuck Wilcox huh smh
  21. SSgt Spears

    SCP Fun Op: Operation On Tap

    Team HQ Team Lead pls
  22. SSgt Spears

    3d MRB Meme Thread!

    From Boyle's WWII funop:
  23. SSgt Spears

    Operation Bronze Sun 02JAN2021

    Attention Comrades Tonight you will be conducting a raid on a nearby village that is thought to be hiding Mujahideen fighters or their weapons. The fighters blend in with civilians so finding the enemy is going to be hard. We will need to secure the civilians so we can search their homes for hidden weapons. Sign Up Below: Modslist: https://steamcommunity.com/sharedfiles/filedetails/?id=2331877598 You also need 3d ACE it wouldn't let me put it in the modpack Please reply with your 1st and 2nd role desires. Vehicle Crew 2 will only be unlocked after Actual, Team 1, and Vehicle Crew 1 are filled. Misfit Actual: Squad Lead: SSgt O'Brien Medic: Open Medic: Open Engineer: Sgt Rougthvedt Misfit 1: Team Lead: LCpl Wilcox Automatic Rifleman (RPK): Maj Whelan Rifleman: Open Rifleman: Open Misfit 2: Team Lead: Open Machine Gunner (PKP): Open RIfleman: Open Rifleman: Open Misfit 3: Team Lead: Open Marksman: Open Rifleman: Open Rifleman: Open Misfit 4: Team Lead: Open Engineer: Open Rifleman: Open Rifleman: Open Vehicle Crews: Bear 1: Vehicle Driver: Open Vehicle Gunner: SSgt Boyle Bear 2: Vehicle Driver: Open Vehicle Gunner: Open
  24. SSgt Spears

    Operation Bronze Sun 02JAN2021

    So due to some technical issues, you will need to load all 4 RHS mods as well @Maj Whelan @SSgt O'Brien @LCpl Wilcox @SSgt Boyle @Sgt Rougthvedt
  25. SSgt Spears

    WW2 Funop: Operation Orange

    Then Faust squad Machine Gunner please @SSgt Boyle
×