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Showing content with the highest reputation on 08/09/2018 in Posts

  1. 3 points
  2. 2 points
    How dare you run this right after Monster Hunter World get's released! Scum, absolute scum!
  3. 1 point
    I'll likely do another one in two weeks on Sunday at the same time, so watch out for that
  4. 1 point
    During an Amphibious assault on an enemy outpost in antistasi Wauben: "splash,out" Hart: "Yeah thats me dropping mortars on the outpost" Wauben: "Well i was making more of a boat joke, but i guess that works to"
  5. 1 point
  6. 1 point
    Sometimes, Zietara.. I feel like Hart did it to save my sanity.
  7. 1 point
    Thanks again everyone. We will try and incorporate what we can for this upcoming deployment.
  8. 1 point
    I would like to see, for story and immersion, more information on enemies. I just like to know who we are fighting other than "Bandits" "The Cartel" or "The Rogue Chinese", Some actual names for units. like If we were fighting the Russian Army, Who are we fighting within the army? Is it the X Motor Rifle Brigade or X Guards Tank Division? Just more information than VDV or Infantry Company size force. More background info on equipment, and more variety of enemy equipment than just "eastern bloc". That is one thing I liked about the Rogue Chinese Operations was the break from that. Project Opfor is still great with the usage of the Bloc equipment. Throw some old western stuff in there to test peoples PID'ing as well.
  9. 1 point
    It isn't as cut and dry as "not enough to shoot at, not enough action, failing is not fun" - all of those statements are not black and white, there is tons of grey area. Finding the line in those is what we have to do. Failing a mission due to 100 AI swarming you at once can be very not fun, but failing due to being worn down through multiple engagements can be fun. Failing due to incorrect intel, the target escaping, enemy reinforcements push us off of an objective, etc - these are all fun ways to fail. I think this might be more of the issue with people not wanting to fail - failure always seemed to be previous a lot of enemies just overwhelmed or shot us enough to make us get frustrated. While i won't discount that being a viable way to fail, when that's all you see, either mission complete or total wipe, it gets... old and stale. And that makes it not fun. As for the "not enough to shoot at, not enough action" - I do agree with that at some level. We are here to do Milsim, but in the end we need to all realize that the actual part of milsim we want is the operations, stepping outside the wire, doing things. Something at some level has to happen otherwise its a waste of time, hence why we don't have FTXs or trainings where we all get together and clean our guns, do PT, etc. With that in mind, action doesn't have to be "firing guns until we run out of ammo or targets." I'd say a mission where we sit at the airfield for 1-2 hours literally doing nothing is a failed mission, and is not respectful of the time the members put in to showing up. The good news is there is a middle ground, in my mind. Instead of sitting around doing nothing, send us out. Give us a mission where we have to recon and avoid enemy patrols, infill as stealthily as possible, slip in under the radar, go covert. If done correctly, we don't even need to engage many contacts at all, but its still what I would call "action." Basically, things still need to occur during our missions. Events still need to happen. But that doesn't mean every mission needs multiple waves of endless enemies to shoot. Take out a small patrol with silence, slip past a defensive perimeter, do our shit and get out, with them none the wiser until daybreak and they realize their patrol is overdue. That would be fun for me, even if not full of "action" (unless we fuck up and get caught). Quick note on intel gathering not being fun - Sitting on a hill for 2 hours looking through binoculars and doing nothing else sounds boring. However, gathering intel for a while and then using that intel to do something would be fine, and could work nicely.
  10. 1 point
    A lot of this behavior in Vanilla AI can be negated by increasing spotting distance and AI accuracy, but I got complaints about how hard the AI were when tested. @GySgt Hito @1st LT Osbourne and any battlecaptains that weren't around when I was: you're never going to make everyone happy, especially if you try to put more focus on driving a story (making a story that an 15 people can interact with is hard, 30 even harder). Everyone else: understand that S-2 is never going to be able to make everyone happy. Find the fun in each mission (talk to your battlebuddies, check houses that probably have zero consequence to the mission), and please be respectful and upbeat when addressing S-2 with criticism. Nothing burns out a zeus more and gets you ignored faster than being whiney about something in game that probably could be chalked up to ground incompetence (which happens all the time), not S-2 personally trying to dick you over (which doesn't happen).
  11. 0 points
    Republican scum. Roger, Roger. Unfortunately I'm working then. Really interested though.
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