MAJ Carrera
General Aviation-
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Everything posted by MAJ Carrera
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Zues on the 8th
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We did do this during this last deployment, but only once; would like to see this more often. +1 +1 the last time we did this regularly was our deployment on Taunus which someone correct me if I'm wrong; was about a year ago. Would like to see more. +1 +1
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Not certain, if i knew for sure, we would have fixed this long ago I think it is a number of factors including the scope of the missions not being involving enough. Fixed wing does not have these problems. Could be the higher level of difficulty and added responsibility (killing an entire TF from one little mistake) of flying a helicopter over a jet that scares people away.
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I do agree that COIN was a limiting factor in aviation's effectiveness. As for utilizing the light to medium frames we have been doing that more as of late, we haven't used the Apache for several cycles at this point. We had issues with pilots not respecting the air-frame requests from the JTAC's and just took what ever they wanted which lead to using the Apache to much because it does everything the AH-6, and the DAP does but better. Rotary's recruitment and retention has been less than stellar... Especially since most of us are Zues operators and battle captains; which leads to the air-frame shortages that we have. We have tried to combat this by broadening our scope of jobs (IMO 5 rotary pilots are to many slots for a single TF) by subtracting the pilot slots per TF to 3 and adding Crew Chiefs or PJ's but was "shot down" due to fear that would pull potential SARC fill ins away from the teams on the ground. I have gone a bit off topic here so as for the OP I liked the multiple AO's on the same server it pushed our ISR skills to to the max especially if we were short on pilots. I disliked the COIN aspect, it was not a situation that put enough emphasis on combined arms scenario.
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When X-CAM Taunus show up on the mod line...
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ACRE2 Release 2.6.0 This update brings the following features to ACRE2, with a strong focus on vehicle gameplay that includes vehicle racks and an overhauled intercom system emulating VIC-3 functionality. Vehicle Racks (requires ACE3 Interaction Menu) Vehicle racks are back to ACRE2. The use of racked radios translates into longer transmission ranges due to their increase in power and the use of larger antennas. The current system supports the following racks: AN/VRC-103 for the AN/PRC-117F AN/VRC-110 for the AN/PRC-152 AN/VRC-111 for the AN/PRC-148 AN/VRC-64 for the AN/PRC-77 SEM90 for the SEM70 (with GUI interface) Overhauled Vehicle Intercom (requires ACE3 Interaction Menu) The new intercom system integrates with the vehicular radios, allowing transmit and receive functionality to seats without physical access to the racks. In addition, it brings support for multiple intercom networks and the ability to tweak intercom volume among other features. Together with intercom, comes the infantry phone feature, which allows members of mechanized infantry to communicate through the intercom system with the crew inside an armored vehicle. External/Shared Radios (requires ACE3 Interaction Menu) It is now possible to share radios with other comrades without the need of giving them. This works for personal, backpack radios and vehicular radios.
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The infantry squad isnt the only thing changing here's the full story:https://www.popularmechanics.com/military/weapons/a20703849/marine-corps-more-tanks-drones-missiles/ sounds like the majority of the changes are equipment upgrades, M203>M320, SMAW>MAAWS, IAR's get suppressors, ect.
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Probably Final Fantasy 7, I put in 200+ hours in my first play through.
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Found this in my steam inventory this morning if anyone wants it will be first come first serve.
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Hammer 1-1 gunner if the time works for me.
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Rifle (AT)
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My first ArmA 3 screenshot, we were testing out the new AGM fast roping. First OP using said new fast ropes with (PV2)@WOC Songs Cinematic Brawler on Chernarus @GySgt (Ret) Whitacre @Lansing @WOC Songs @Cpl (Ret) Eagas @GySgt Street @Stukas doing a stoppie in a Ghosthawk (fire crews are on standby) First 13th MEU OP
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LTC Tokyo Drift
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I wanne debate about the current modpack regarding realism and fun.
MAJ Carrera replied to SSgt (Ret) Braathen's topic in Tun Tavern
I was referring to the S-4 proposed mod it uses this type of splint as seen in the screenshot: -
I wanne debate about the current modpack regarding realism and fun.
MAJ Carrera replied to SSgt (Ret) Braathen's topic in Tun Tavern
Literary typing this as you posted... pilot slots are already medics via ACE so we could incorporate crew chief slots which is already being talked about and they can act somthing like a PJ. yes they are light they are a pliable metal sheet with foam glued to the sides probably about 3-4 ounces each dont think you would be able to use it as a tourniquet. -
I wanne debate about the current modpack regarding realism and fun.
MAJ Carrera replied to SSgt (Ret) Braathen's topic in Tun Tavern
We could counter act the limb damage issue by introducing a medical vehicle into our ops as a mobile hospital of sorts and have it so wounded have to be transported to the vehicle so they can get stitched up or PAKed. -
I don't really see the point of the troop transports then if your going to have troops inside anyway then you might as well include a pilot and co pilot.
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hmmm, not sure if we are quite ready for autonomous aircraft yet. We are still at infancy stages of autonomous cars. Also RIP Warrant Officers if that's the case.
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If there's a Brawler then then your going to need the units most experienced gunner
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Maybe something along the lines of what Karem offered during the Armys now defunct Joint Heavy Lift Program. possibly a way to revive the same idea under a new title. Picture is from Karems website.
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yes good to see someones taking initiative but my money is on the defiance; smaller, holds about the same amount of troops and much faster.