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  • In Universe Dateline: Febuary 14th 2023
  • Tensions rise in South Africa after no clear winner in Presidential election
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  • THESE HEADLINES ARE WORKS OF FICTION INTENDED TO SUPPORT THE STORYLINES OF THE 3d MRB REALISM UNIT

Capt (Ret) Jones

Retired
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    286
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Posts posted by Capt (Ret) Jones


  1. Age: 22
    First Name: Jeff
    Last  Name: Jones
    Steam Name: Rhenz
    Steam Profile Link: https://steamcommunity.com/id/Rhenz_/
    ArmA III Player ID: 76561198057492560
    Desired Duty Assignment: Reserves
    How Long have you been playing ArmA III: Since 2017.
    Do you own Arma 3 Apex DLC? (Unit Requirement): Yes.
    Availability (Sunday/Saturday/Both): Both.

     

    How did you find out about our unit?
    N/A


    If you were recruited by one of our members, who was it?
    N/A


    Why do you want to join the 3rd Marine Raider Battalion?

    Cole is very convincing.


    Do you understand the definition of realism gaming according to the 3d MRB and willing to abide by this game style?

    Yes.


    Do you understand this unit is EST(GMT -5) time zoned based. Operations take place on Saturday at 1500 EST and Sunday at 2000 EST.
    Yes.

    • purehate 2

  2. 40 minutes ago, SSgt Falconer said:

    B or 

    What I got from this was "B or X to overclock.

    "ASUS ROG Strix B360-F Gaming, S-1151 Mothercard" has  B in it, soooo I should be good, right?`(Yes I am really this hopeless with computer parts)

    I don't think B360 can support overclocking. I think that might just be Z370, but I may be wrong. 

    @CW4 Carrera might know more than I off the top of my head.


  3. That minuscule price increase would absolutely be worth it. And the 8700k starts at a much higher base clock (iirc 4.7) so I would still argue the increase in price is still worth it. Suppose you could always order it elsewhere, though, if necessary. But the 9th gen is just slightly better. Probably not worth the extra hundred or whatever it is. 


  4. I would always say if money isnt a big concern, getting higher clocked ram would only be a benefit. I would also wager that the 8700k might just have more value for the 30-40 extra dollars (even if you will not be overclocking). 


  5. 55 minutes ago, Capt (Ret) Koch said:

    if it gets mp we're playing jones

    Can we make a sniping clan, too?

     

    1 hour ago, GySgt Specter said:

    Gentlemen, we both know that the MW2 story was the single greatest FPS story ever.

     

    Can we not also agree that MW2 multiplayer was revolutionary in the same way Halo 2 was for the original Xbox?

    I would say it was one of them. I also think Halo 3 was revolutionary for the 360 post-ODST because of the custom game community.

     

    1 hour ago, Maj Ray said:

    The all time greatest multiplayer component of a game is Quake II. Everything since has been downhill. Get off my lawn.

     

    Meanwhile, the DC level post-EMP was one of the greatest single player levels EVER.

    You're half right -- that whole series of missions was incredible.


  6. 12 hours ago, Cpl Yildirir said:

    @Maj Ray , you thought this thread was dead, but I still remember 😂

     

    Sudo dump v2

     

    I hope you have a good chuckle!

    The "variable is x" meme is seriously an inconvenience to the writer and anyone who has to read that nonsense.

     

     

    Like, imagine a nice, succinct variable name and that easily defines what something is.

     

    And instead: x.

     

    Makes me wanna die.

    • Haha 1

  7. Apologies for the delay, been quite busy.

     

    As far as my critique goes, it seems like the mission variety for our weekends was fairly lackluster but I suspect that's more on our failures than S-2s. Beyond that, I think the actual scope of work we've done has been rather small in comparison to how large-scale this operation was seeming to be, but I also suspect that to be a result of perception as opposed to reality.

     

    All in all this operation was an improvement. I think this is a positive direction moving forward and there is more to accomplish.

    • Like 1

  8. Just now, CW4 Whelan said:

    A landing page is being worked on but I have a job and a university degree to worry about too.

    While I'm not entirely well versed in CSS/HTML (yet), I would love to assist if you're interested in another hand. :)


  9. Something that I think can definitely be improved upon is the inclusion of the story within each mission. The last few deployments have had stories behind them, but there was never anything specific that would tie the overarching story into the gameplay. If we capture an HVT, I want to know what the purpose behind it was, why it was important to capture him, what information he shares that dictates the next operation, etc. There should be more than just "he said this, we're doing what he says". To somewhat echo Specter, instead of sending us directly to a new objective (and for this scenario, assuming an HVT were to give us such information on this objective), we have to recon it beforehand. This would qualify what the HVT has to offer and could make him a more trusted informant for S-2. 

     

    Having objectives that we complete (or fail to complete) should have an impact on the current and next operation, while also impacting the story that is being told. This segues the idea of dynamic objectives and not having everything be static. Adding in variables to each operation would make them more interesting. As a complete hypothetical, say the objective was to stop a bomb factory from exporting their goods, but if the team takes too long to arrive at the location, the trucks leave and are now entering civilian populated areas, and now the team is on a time crunch to stop the trucks. Again, complete hypothetical, but I'm hoping the point gets across. Having a flowchart of events that will occur if conditions are met would be more interesting than what we've had in the past.

     

    As a final note, it's very easy to predict when certain events will occur. If there is a singular building in the middle of no-where, it almost ALWAYS is an ambush or a trap. There are extremely predictable events that I think could be remedied with curveballs being thrown discreetly. This would likely aid in mission variety and overall enjoyment.

     

     

    • Like 1
    • Thanks 1
    • Upvote 4

  10. 47 minutes ago, Capt Hart said:

     

    As far as I interperate our definition of realism I would think what you have laid out goes hand in had with what I've been saying. The role-playing side of it has always been a large component of my millsim career and I see no reason why the two ideologies cannot work alongside eachother.

    When I'm constantly scrutinized on the performance of myself and of my team I find it hard to find the time to roleplay to the level I know I can. I worry more about whether I meet expectations rather than my own fun. 

     

    It will never be fun for me to roleplay and be coached at the same time. Sure, there are mistakes to correct and things to improve upon, but all of that is a detractor to the overall gameplay.

    • Upvote 1

  11. I have a plethora of issues that exist beyond the scope of background logistical work, and at this point I don't even think it's worth my time to explain my viewpoints because it'll take a collective change for anything to be to 'my liking'. At that point, I don't find it productive to send up anything. I suck it up, and I move on. That isn't to say I haven't expressed my issues before, and while I have done my best to stay reserved about it, others struggle, and that's fine. I think pointing out the immaturity adds to the flame and is counter productive to the message.

     

    I had previously written up a lengthy essay on what my expectations were out of milsim, but I realize now that it was a waste of time. I want to be good at what I do, yes, but I want to have fun while doing it; what we've been doing has not been satisfying to me, nor has it been particularly fun. Part of the fun, for me, is the roleplaying and immersive gameplay that I can get out of playing. Frankly, I care more about people acting the part than "being good" in a game where the biggest portion of "being good" is not getting shot by perfect aim AI. If the core of your gameplay rests with just being good, that's perfectly fine, but that's not where mine is, and that wasn't the tone and direction I interpreted when I initially joined. I'm not here to play competitively, and I'm not here to be 'coached' like in a competitive video game. If that's the direction the majority want to take, that's great, I would love to know that.

     

    • Like 2

  12. Using the forum's logo, I've used a generator to create a complete set of favicons to be used on pretty much all devices and browsers (as far as I know, at least). Link to the .zip will be below if you want to fiddle with them, @1stLt Bazarnicki . HTML will also be in the spoiler if need be.

     

    Zip: https://drive.google.com/file/d/14CHW77-cxJ5RPqRJc8JNny_z6XHF_I5E/view?usp=sharing

     

    Spoiler
    
    <link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png">
    <link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
    <link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
    <link rel="manifest" href="/site.webmanifest">
    <link rel="mask-icon" href="/safari-pinned-tab.svg" color="#5bbad5">
    <meta name="msapplication-TileColor" content="#da532c">
    <meta name="theme-color" content="#ffffff">

     

     

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