Capt Koch
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Posts posted by Capt Koch
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Modpack:
In addition, add:
RHSUSAF
RHSAFRF
from our current modpack. No other mods should be loaded. JSRS is allowed.
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Modpack will be posted within 24 hours!
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1 hour ago, 1stLt Jennings said:gib tank mission
It's coming later in July, no worries
correction: January
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Everyone who has asked so far has been slotted. This will be on 01JAN18, most likely at 2000. If you can't do that time - let me know and I'll put you as tentative on the roster just in case, that way you don't necessarily lose your slot.
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Gave you Civi, no promises on the gun! For anyone on the survivor side: I am flexible on the roles if you want something different, but I'll be deciding what you start with in your loadout, and said loadout will be a surprise.
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Note: this will be a bit more restrictive than we're used to, it will be locked to first person. This is simply because we're fighting an opponent that has no chance at killing us if we're in third person and can see around every obstacle - they have to be close and personal to have a chance to kill us.
We're going to be using the new ACE Night Vision to give it a test - but it's not representative of what we'll have in our future mod pack when we include the new ACE release properly.
We will be using ACRE2 to test it in the "field" and see how we'll do with more people rather than the limited test we've had so far. I did a simple playtest tonight to see how the zombies performed, and we tested ACRE2 at the same time, and identified one issue I'll hopefully have fixed for the operation.
Lastly: if you die, you die. You'll be thrown into spectator and can still hear directional audio (so direct speech), which means you can watch your friends die, too, if we get swarmed by a horde we can't manage. In addition, I'm not forcing a narrative for survivors. If they want to shoot BLUFOR and take their stuff, that's fair. That's life in a zombie apocalypse. BLUFOR will not be opening fire on the survivors unless they're returning fire, however.
Just a few notes!
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I'm sadly not very smart and wrote JUN instead of JAN in the poll - I don't mean June, I mean January
makowski fixed
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Hey guys,
Gonna be doing a small zombie fun op. No huge backstory, we'll just be there and there'll be zombies. Two teams to pick from, and there'll be set loadouts for this one + some rules. It's going to be a somewhat hardcore mission, and I hope people will still have fun.
BLUFOR/good guys
Pilot/Supporting role: CW4 Whelan
Team Lead: Capt Koch
Operator: 1stLt Derr
Operator: GySgt Cole
Operator: SSgt Kozak
Operator: Cpl Cooper
Operator: Cpl Carter
Medic: 2ndLt Kardnal (tentative)
Survivors (everyone gets a gun of some kind)
Marine: Sgt C. Chan / 15th MEU
Marine: LCpl Turk
Paramedic: LCpl McKnight
Police Officer: Sgt Jones
Police Officer: Cpl Seixeiro
Hunter: Cpl Gwynne
Civi: SSgt Edwards
Civi: SSgt Street
Civi: Capt Ray
Civi: Capt Makowski
Civi: 1stLt Pepperman
Objective
The BLUFOR team is going in to try and find the Survivors and rescue them, and summarily getting them off the island. There will be zombies, there may be a few russians (maybe), and it's going to be fairly dark. Survivors will have a few headlamps to share in between themselves in the beginning, and the rest of their equipment they will have to find by scavenging.
As stated, some of the survivors will have a starting loadout of some kind.
Sign up and post whether you'd prefer a weekday or weekend please - my plan is to do this the first week after new years, or the weekend just after new years. Some of our friends from the 15thMEU may be joining, hence the reserved Marine slots. If there is popular demand, I will add more slots. We're not locked in on this "few" slots.
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and one more image
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Coming this weekend (if I have a server and the mission works properly):
zombie killing time
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I'll have to think about it
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and one more small one:
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Just another small picture
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47 minutes ago, 2ndLt Kardnal said:inb4 Brawler memes
Totally down to roll some rhinos. T90s beware!I was considering using Brawler for callsign, too
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Back when I was a wee 2ndLt in aviation
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Im sick and in bed, Carter can have my slot
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Right!
I'm gonna use this thread to arrange my fun ops in the future, and there's gonna be quite a few. I'm going to do my best to make sure they are different every time, maybe with a filler op here and there. Some of them are going to be used to test mods like ACRE2 or custom (possibly future) builds of ACE and the likes.
They are going to be slightly challenging with more harsh settings, and respawns may not be a thing. Sometimes we'll play U.S. Infantry, sometimes tanks, sometimes Russians and so on. In the end my objective will be to use 99% of our modpack to its limits (save replacing some things to test new builds of ACE/ACRE2 and such), and that should lessen the load of having to download things.
In the event that a custom modpack will be used, there'll be both an ArmA3Sync repository for it and .zip files that you can download if you prefer it the old way.
The first op in this series, which time will be announced later on, will be centered around tanks in Chernarus. We may do one more in the desert after that, but possibly with another armored asset (or an IFV). It won't be this year, but rather after new years
It's designed to be able to be done with few people, but the more the merrier.
I'll post the roster sometime around January, but for now I'll leave you with a little teaser.
(note, we won't need to fill all the tanks to have fun)
I was hoping to do a small fun op campaign during WSD; but due to personal time constraints I won't be able to. Luckily, GySgt Cole and 2ndLt Kardnal are filling that void with Halo operations anyway!
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I'll switch to Squad Sergeant
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cool, people seem interested. I'll be setting one up and posting the link here eventually, probably next week.
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also hopping on will be completely voluntary - it's not gonna be anything "official" per se
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Interested? Vote
It'll not be a substitute for official things, just a place to chillax
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Coyote 3 Spotter
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01JAN18 8PM EST - Koch Fun Op - Zombie Night
in Game Room
Posted
Something has come up and I may not be able to tonight either, so I see two options:
1. I get someone else to run it in my place, I'll see what I can do on a short notice
2. We delay it until Saturday (the second most voted for option)
I know this is an incredibly short notice, but I'll do my best to get someone to host it tonight if that is what people want