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Capt Koch

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Posts posted by Capt Koch


  1. Something has come up and I may not be able to tonight either, so I see two options:

     

    1. I get someone else to run it in my place, I'll see what I can do on a short notice

    2. We delay it until Saturday (the second most voted for option)

     

    I know this is an incredibly short notice, but I'll do my best to get someone to host it tonight if that is what people want


  2. Note: this will be a bit more restrictive than we're used to, it will be locked to first person. This is simply because we're fighting an opponent that has no chance at killing us if we're in third person and can see around every obstacle - they have to be close and personal to have a chance to kill us.

     

    We're going to be using the new ACE Night Vision to give it a test - but it's not representative of what we'll have in our future mod pack when we include the new ACE release properly.

     

    We will be using ACRE2 to test it in the "field" and see how we'll do with more people rather than the limited test we've had so far. I did a simple playtest tonight to see how the zombies performed, and we tested ACRE2 at the same time, and identified one issue I'll hopefully have fixed for the operation.

     

    Lastly: if you die, you die. You'll be thrown into spectator and can still hear directional audio (so direct speech), which means you can watch your friends die, too, if we get swarmed by a horde we can't manage. In addition, I'm not forcing a narrative for survivors. If they want to shoot BLUFOR and take their stuff, that's fair. That's life in a zombie apocalypse. BLUFOR will not be opening fire on the survivors unless they're returning fire, however.

     

    Just a few notes!

    • Like 1

  3. Hey guys,

     

    Gonna be doing a small zombie fun op. No huge backstory, we'll just be there and there'll be zombies. Two teams to pick from, and there'll be set loadouts for this one + some rules. It's going to be a somewhat hardcore mission, and I hope people will still have fun.

     

    BLUFOR/good guys

    Pilot/Supporting role: CW4 Whelan

    Team Lead: Capt Koch

    Operator: 1stLt Derr

    Operator: GySgt Cole

    Operator: SSgt Kozak

    Operator: Cpl Cooper

    Operator: Cpl Carter

    Medic: 2ndLt Kardnal (tentative)

     

    Survivors (everyone gets a gun of some kind)

    Marine: Sgt C. Chan / 15th MEU

    Marine: LCpl Turk

    Paramedic: LCpl McKnight

    Police Officer: Sgt Jones

    Police Officer: Cpl Seixeiro

    Hunter: Cpl Gwynne

    Civi: SSgt Edwards

    Civi: SSgt Street

    Civi: Capt Ray

    Civi: Capt Makowski

    Civi: 1stLt Pepperman

     

    Objective

    The BLUFOR team is going in to try and find the Survivors and rescue them, and summarily getting them off the island. There will be zombies, there may be a few russians (maybe), and it's going to be fairly dark. Survivors will have a few headlamps to share in between themselves in the beginning, and the rest of their equipment they will have to find by scavenging.

     

    As stated, some of the survivors will have a starting loadout of some kind.

     

    Sign up and post whether you'd prefer a weekday or weekend please - my plan is to do this the first week after new years, or the weekend just after new years. Some of our friends from the 15thMEU may be joining, hence the reserved Marine slots. If there is popular demand, I will add more slots. We're not locked in on this "few" slots.


  4. Right!

     

    I'm gonna use this thread to arrange my fun ops in the future, and there's gonna be quite a few. I'm going to do my best to make sure they are different every time, maybe with a filler op here and there. Some of them are going to be used to test mods like ACRE2 or custom (possibly future) builds of ACE and the likes.

     

    They are going to be slightly challenging with more harsh settings, and respawns may not be a thing. Sometimes we'll play U.S. Infantry, sometimes tanks, sometimes Russians and so on. In the end my objective will be to use 99% of our modpack to its limits (save replacing some things to test new builds of ACE/ACRE2 and such), and that should lessen the load of having to download things.

     

    In the event that a custom modpack will be used, there'll be both an ArmA3Sync repository for it and .zip files that you can download if you prefer it the old way.

     

    The first op in this series, which time will be announced later on, will be centered around tanks in Chernarus. We may do one more in the desert after that, but possibly with another armored asset (or an IFV). It won't be this year, but rather after new years

     

    It's designed to be able to be done with few people, but the more the merrier.

     

    I'll post the roster sometime around January, but for now I'll leave you with a little teaser.

     

    ee.jpg

    (note, we won't need to fill all the tanks to have fun)

     

    I was hoping to do a small fun op campaign during WSD; but due to personal time constraints I won't be able to. Luckily, GySgt Cole and 2ndLt Kardnal are filling that void with Halo operations anyway!

    • Like 2
    • Upvote 1
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