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Capt Hart

General Officer
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Posts posted by Capt Hart


  1. Re-evaluating the definition of realism and ITC structure I think are all good things and we should look into.

     

    That all said, while I very briefly mentioned the FTX cycle in my original post as it tied in directly with the other things I was saying in a more present term, I believe this discussion, if left to continue, will become solely about that singular paragraph as opposed to the massive wall of text that basically says the same thing: Please don't cause drama and try your best to be the most helpful, caring, and supportive person you can in this unit. As all of the criticism about the FTX cycle I have seen is frequently described as "Fucking" something or stupid or idiotic or shit or whatever else, that is not being helpful, supportive, or benefiting you or the unit at all. Describing it that way, and combating it as dramatically as it has been combated, is doing one thing. Causing Drama. Which is exactly the opposite of what this essay was about. STOP DOING THAT. Request and suggestion up the CoC? Good. Suggestion containing a beratement of those creating the idea and the idea itself? Not good. Defending your point? Good. Defending your point by attacking others and their ideas? Very Bad. If you fail to see how those things are problems I would encourage you to remove yourself from the bias of this situation and think a little about human nature. And for those still intent on doing what I have just warned against again, I will again quote my previous statement: "Stop it or get out." As the last two sections of discussion have become based on personal grievances rather than the idea I stated above, I will be locking this topic. At this point I fear this has caused more drama than it has solved, which was the exact opposite of my intention. So for those of you that got succored into that, I am sorry. For those of you who genuinely participated positively in the discussion I thank you.

     

     

     

    To re-itterate my main point for the 10000th time. And if you have not cared to have read anything I have said over the last day or so, read this:

     

    We are All imperfect, flawed, gullible, idiotic, degrading, and dysfunctional people, simply by nature of being human. It is our job individually, to combat our natural tenancies towards angering other people, wanting to feel superior and degrading those around us, and fight to make everyone else's life a little easier. You can do this by recognizing you won't always get your way and sending up a respectful suggestion when you feel it unjust. And if at the end of the day you are turned down then you can be mature about it and put on your happy face and go along with it, again trying to make everyone else's life easier. If it is in contradiction with your values and beliefs too much, then quietly leave and go somewhere that suits you better. So that you, the unit you left, and the unit you go to, can have their lives made easier and better by your decision and actions. This essay was not about the unit's right or wrong or about our faults or merits. It is about being respectful, helpful, and making the day to day lives of everyone involved in this community more enjoyable and happy. Make those around you feel as though their day has been improved by their interaction with you. If everyone did that, we would be in a dramatically different place.

    At the end of the day this all boils down to a rule we should all have been taught as toddlers: Be nice to those around you and treat them like you want to be treated.

     

    To everyone in this unit: please apply the paragraph above this sentence to every single interaction you have in this unit from now until you leave. You will find it a better place if you do.

     

    -Hart


  2. My overarching principal through all of my big long post is the following:

     

    We are not perfect. The unit is not perfect. Everyone in the unit is a real person and has real problems and faults. So don't make it more difficult for anyone by starting drama or overreacting. Send things up and be a grown up about it. You won't always get your way even when you send stuff up, and you have to accept that. If there was a TLDR for my first post, that is it.

     

    Debate that principal if you desire. If not, leave the topic be.

    • Thanks 1

  3. 10 minutes ago, LCpl Cooper said:

     

    "Command staff has the authority to make a ruling however and when ever it votes, they can modify policy as needed and as they wish or even over rule current policies as desired and if passed by a majority or unanimously." 

     

    Background :

    This message was one of the many messages between Major Makowski and I about the result of my Office Hours. To hone in on one particular point of many, I outline in my 12 page defense document that Command Staff disregarded Disciplinary Policy 1-5g : 

    *Note that this document had been sent up the Chain of Command weeks ago, but still hasn't found its way to Command Staff for whatever reason.*

    3d Marine Raider Battalion Realism Unit’s Disciplinary Policy 1-5g

    “When Office hours is requested Command Staff will conduct a formal investigation, by their own hand or by their Officer designee. All persons and circumstances involved in the accused infraction shall be interviewed and evidence collected. Command Staff will be advised of the investigations outcome and shall deliberate appropriate relief of accusation or punishment of the guilty.”

    As required by the above Disciplinary Policy, Command Staff must interview all persons and circumstances involved, and evidence must be collected against the accused. 

    Quote : "All persons and circumstances involved in the accused infraction shall be interviewed and evidence collected."

    To conclude, no evidence was accrued against me, nor was I interviewed. Again, both are required to result in an Office Hours.

     

    When asked why neither occured, Major Makowski stated :

    "Regardless, Command staff has the authority to make a ruling however and when ever it votes, they can modify policy as needed and as they wish or even over rule current policies as desired and if passed by a majority or unanimously.. So "you can't prove my guilt" isnt a strong position, this isnt America, this is a gaming community whoms laws and judges are handled by command staff. Im sorry if you dont like that but im just being honest with you. They looked ag the information and made a decision.."

     

    According to this quote, Command Staff has complete authority to make whatever decision it wants whenever it wants, and however it wants.

    Some may argue that Command staff can only overrule policy as needed with vote. But does that vote even matter if Command Staff inherently controls who climbs the unit's hierarchy? By selecting their source of income, they easily control the vote. Relatable to modern politics. 

    Please notice that I am not claiming that Command Staff is corrupt at all. What I am expressing is my thoughts on the subject pertaining to the corruption that can occur with the actions Command Staff is easily able to take. 

    Perhaps checks and balances should be created to ensure that Command Staff doesn't obtain complete control.

    Perhaps Command Staff should follow their self created guidelines to assist in their own governance. 

     

    Only my thoughts.

    V/R

    LCpl Cooper.

     

     

    With context of Maj Makowski's comments I would say this:

    What he is saying in that first line is a very rough paraphrase of this policy, found in Unit Duties and Responsibilities.

    "

    h. All Command Staff decisions and directives are reversible by future Command Staff vote.

    i. Command Staff is the final authority in the 3d MRB Realism Unit and holds directive and reversible authority over all elements, units, commands and individuals in the 3d MRB."

     

    What he is not saying is that we do not have to follow our own rules. We are bound by the policies we make just like everyone else. If we determine a policy or action to be incorrect we do have the ability to vote and reverse a previously held policy or decision by a proper vote. 

     

    Second: This forum is not a place to express the specifics of your personal issues, problems or grievances. It is a place to debate, on a very general level, the concepts and principals I laid out in my first post. Please leave it at this so that this topic may return to its intended purpose.

    But to address your accusation before this goes any further down the rabbit hole.

     

    Your claim that it is unjust derives from the policy about interviews. We did not modify policy or change it or do whatever we wanted whenever we wanted. As we have on several office hours votes in the past, the interviews we conducted were though the format of forum PM. Policy has not ever stated in what format, TS, Forum, or whatever else the interview must be conducted in; Only that it must be equal and sufficient to gather the appropriate evidence. In your case, a PM was submitted from the opposition and was taken into consideration by CS. You submitted a PM defending yourself and submitting that necessary opposing evidence and "Interview" to CS. That evidence was collected from both parties, and that both were equally interviewed via forum PM, as has been done in other instances, CS made a ruling on the office hours. If you feel that our actions were incorrect, despite the wording of the policy, please send up a request to modify that policy and its wording.

     

    To conclude. Please keep this about the overarching principals and and not about personal drama or specifics. That just creates more problems and if this derails too far I will lock the topic.


  4. 2 hours ago, SSgt Braathen said:

    @Capt Harti mostly disagree.  yes we agreed to role play but i have never agreed to that someone is going to tell how to play the game and grade me on it, for me sounds really dumb

     

     

    Fair. And that suggestion should, and maybe was, be sent up the CoC to be appropriately handled and resolved.

     

     

     

    1 hour ago, SSgt Jones said:

    When I'm constantly scrutinized on the performance of myself and of my team I find it hard to find the time to roleplay to the level I know I can. I worry more about whether I meet expectations rather than my own fun. 

     

    It will never be fun for me to roleplay and be coached at the same time. Sure, there are mistakes to correct and things to improve upon, but all of that is a detractor to the overall gameplay.

    Gotcha. I never viewed those as conflicting but I'm glad you addressed it as its good to take note of. In my experience, and I cannot say how true to reason that stands, the role-playing falls in line easily after the professionalism and performance have been sorted out. I at least find it easier to role play as an MSOT Team Leader when things are going according to plan and my team is kicking ass, not when we are getting our asses handed to us because we didn't train something stupid like how to properly clear a house.

     

    Regardless, thanks for the feedback.

     

     

     

    1 hour ago, Capt (Ret) Koch said:

    There is nothing saying that playing in a realism environment in ArmA, with realistic Unit policies, equates to killing fun by grading everyone; or coaching everyone on a constant basis.

    Very true. However, there is nothing saying that grading everyone or consistent coaching kills the fun. It is very much a matter of opinion. That also said, I want to point back to that this has never been tried before. Assumptions are being made without trial, evidence, or experience. You may be 1000% correct in that opinion and I, along with everyone else, will find out in a month and a half if you were right or wrong. But progress is made by making mistakes and learning from them. Imagine for a moment that this worked and that it was discovered to be the funnest thing the unit had ever done and had people enjoying their time the most. (Granted that likely won't happen to that degree but I'm using it to make a point) We would never know if we never tried it.

    I'm not saying this is perfect. I'm not even saying its the best idea or the correct course of action. I'm saying its something innovative and different and we should at least see where that takes us.

    As part of the growing pains is failure, if we try this and two months later we are worse off from it, we have a plethora of knew knowledge to draw upon to make better decisions going forward.

     

     

    1 hour ago, Capt (Ret) Koch said:

    Leadership, and general enlisted member burnout is very real because of decisions made at Command level.

    First please site me the sources and evidence. That's quite a claim and, while I'm willing to accept that, I won't do so lacking clear evidence pointing at that.

    Second: If there are problems people need to send them up. In my entire time in CS I can recall receiving only one complaint from the unit about the performance of CS and how we were running things. Sent up by Cole in a very irreverent manner, but I have to give him major credit that he actually bloody sent something up. He complained that we weren't being transparent enough and that the public thread was not being utilized appropriately. He was right. And from that we made changes. We limited discussions in OPSEC to disciplinary and awards based things, as they were supposed to be, and created the public portion of CS meetings as a result of that PM.

    So while its all well and good to accuse command level decisions of being the cause of burnout, if nothing is ever sent up and nothing ever gets on our desks, you have no-one to blame but yourselves. We cannot read minds; We are only mortals.

     

     

    1 hour ago, Capt (Ret) Koch said:

    This is a hobby, this is the internet, this is a game -- it's about time it's treated as such here, too, in my opinion.

    And in your opinion you believed you could do it better. So you've gone and given it your shot at it, as you should. But for us, we're still figuring it out as we are still all relatively new to this whole running a unit thing. So as I have said and re-iterated more times than I can count, if there are problems send them up. We have to know about them to do anything about it. Growing Pains.

     

     

     

    1 hour ago, 1stLt (Ret) Cole said:

    1. Word shouldn't need to come through official channels for Command to pay attention. If people are moaning in the meme thread or in their private discussions, there's an issue.

    Yes there is clearly an issue if that is happening. And we can pay attention, and we can pay that attention in the wrong ways if that happens. The reason words should come through official channels is because it then enables all persons involved to use their higher brain power and come to logical sensible conclusions rather than resulting to their base instincts of wanting to hurt other people and feel important. Command is just as susceptible to being drawn into that base, degrading, fighting and confrontational attitude as everyone else. Look at Dale and Harrison. If members went out of their way to be professional and send things up properly, you would find it would elicit better reactions from those in command simply because we can look at it objectively and not hate you for causing drama.

    TLDR; It doesn't need to go through those channels for us to notice, and we do notice, but if it does it's a lot less dramatic and a lot nicer for everyone involved. Why would go beat up your brother over him taking your book rather than just go ask for it back? It's why society has evolved (mostly) to where lawyers and courts are used to settle disputes over going over and shooting your neighbor because he took some of your corn.

     

     

    1 hour ago, 1stLt (Ret) Cole said:

    2. Building on that, I think you missed my point that if people aren't having fun, they're going to leave. If Command is making the conscious decision to make this a paperwork laden, rubric graded unit that's more professional, they should broadcast that more clearly so people can leave without drama and without the pain of burnout. If Command has bumbled into this (which I suspect is much more likely), Command has to play make up, not the members. Like you said - I already made that choice - and I'm not coming back. I do still have friends in this unit however who feel it's going the wrong way, and since they feel the CoC has both failed them and will likely fail them again, I'm throwing out my thoughts in the public thread provided.

    Fair. I think our official definition of realism needs to be seriously looked at, considered, and updated to reflect fully what this unit is striving to be. Thank's for the advice.

     

    • Upvote 1

  5. To Waller: 

     

    Thanks for sharing. And I'm sorry to hear about your personal demons. 

     

    To address 

    1 hour ago, CW2 Waller said:

    The grading thing is in my opinion not going to work. I understand the rationale behind it, but it will backfire.

     

    I absolutely understand the reservations and rationale behind disliking the idea. And I want to point out as well that I was not involved in planning that or working towards that in any way. I found out with the rest of you guys so I feel it's fair to say I'm not really biased towards it. In any capacity.

     

    My thought is that lets give it a try. If people are mature about it and are aware or the potential drawbacks then I see good things being able to come out of it. If people are blind and stupid and immature and it creates the elitism and cliques then we will be fully aware that was a bad idea and to not do it again.

     

    But my point is: we don't know. We can draw conclusions based on past experiences, good and bad, but with this group of people and in this mindset and community it has never been tried. So while I admit I laughed out loud when I read we were getting grades, I believe it's worth giving a more than fair shot. Simply because we don't know.

     

     

    1 hour ago, GySgt Specter said:

    I think the grades should be private, not public.

    I can definitly see the benefits of that method, so I'm open to being convinced. But I don't make the decision so, to you and everyone else who has a suggestion or complaint or thought or whatever, do what I said in my first post and send a constructive suggestion up the CoC.

     

    Also, I'm on my phone so appoligies for any odd spelling or whatever. Also also RIP triple post.

    • Upvote 1

  6. 31 minutes ago, SSgt Jones said:

    Frankly, I care more about people acting the part than "being good" in a game where the biggest portion of "being good" is not getting shot by perfect aim AI. If the core of your gameplay rests with just being good, that's perfectly fine, but that's not where mine is, and that wasn't the tone and direction I interpreted when I initially joined. I'm not here to play competitively, and I'm not here to be 'coached' like in a competitive video game. If that's the direction the majority want to take, that's great, I would love to know that.

     

    As far as I interperate our definition of realism I would think what you have laid out goes hand in had with what I've been saying. The role-playing side of it has always been a large component of my millsim career and I see no reason why the two ideologies cannot work alongside eachother.

    • Upvote 1

  7. To cole: Thanks for the feedback and the opposing viewpoint. After all, opposition is the only way real truth is found. I'll respond to the various sections of your message seperatly:

     

    First

    51 minutes ago, 1stLt (Ret) Cole said:

    I can't speak for the wider unit, but if you polled Viking when I retired I'm sure most if not all of us would have likened the unit more to a pickup league than a professional one. We're in milsim units to have fun, not "work on a skill". Sure, successful missions and getting more cohesive feels great, but if that's not happening naturally and in a fun environment, you have bad leaders, not bad teams.

     

    While that may have been your perspective of the unit that is not, from an official standpoint, what the unit is or has set out to be. In our application form it says:

    "The 3d MRB Realism Unit is a volunteer unit. By applying, you are accepting a realistic environment as the way you want to play ArmA 3. To explain, here we "role-play" being members of the military. When you're involved in Official Unit activities, you will be expected to play your role accordingly, regardless your rank, or billet. The reason why you are here, is because Realism is the type of experience you are looking for in this game. These expectations must be read and understood, as these are the core foundation of what this gaming community wants to achieve."

     

    If the reason why you are here is because you want to experience the realism of it, then that means the pickup basketball is decidedly not what you signed up for. So since your view is/was contradictory to what the official statement is it leaves two possible courses of action. The first is the unit as a whole should re-define our definition of what we want to be. Or the second is that you were going along in a unit and situation with a mindset contradictory to what the unit was. Given the (ret) by your name and your place in a new unit I believe the latter theory to hold more ground. Following that logic then, your statement that

    57 minutes ago, 1stLt (Ret) Cole said:

    I got completely burned out trying my damndest to keep things fun for my guys and stop the unit from going down a slope I fear it's slipped down quite a bit - and that's a bad thing.

     

    makes a whole lot of sense. You got burnt out working for a structure and a unit type contradictory to what this unit was pushing for and/or was founded on. So the only acceptable recourse for you is to either create or go to a new unit that has what you are looking for. And I give you credit for doing that and doing it in a professional manner and not causing problems with your departure. And more power to you for that. And I would encourage anyone who feels the same way to follow suite. I'm not power hungry, I don't need to stoke my ego by running a bigger unit. I simply want to play the game with like-minded people. If here is not the place for you then I encourage you to find a place that works for you. This community and this mindset is not for everyone. And we don't pretend it to be so. The arma playerbase is responsible for finding and joining units that have the mindset they want. Not the other way around. So if this isn't for you then find something that is.

     

     

    Second

    1 hour ago, 1stLt (Ret) Cole said:

    Part of that, though, came from protecting the guys under from the absolute nonsense above me.

    And that is an important part of trust with leadership and in building morale and keeping members around. I agree with that point.

     

    That said, the method that is approached in is critically important and often neglected. Outright rejecting the chain of command and structure and discipline, even if sometime unjust, only serves to disrupt the order and structure of the unit as a whole, to cause drama and make problems for more people, even if you are saving one person from a seemingly unjust action. Having been on the receiving end of your incorrectly channeled wrath against your CoC more than once, I can say all that with a reasonable level of certainty.

     

     

    Third

    1 hour ago, 1stLt (Ret) Cole said:

    Basically everyone in this unit understands the tactics, the cohesion is just not there. You're not going to get cohesion in a classroom environment, and you're not going to get cohesion by comparing team to team.

    I agree to some degree with that. You are absolutely correct about the cohesion thing. Cohesion is built through action, consequence and so on. Can't be taught, must be learned.

     

    However, the assumption that everyone understand tactics is fundamentally incorrect. While you may be somewhat correct in that the leadership should mostly understand it, the general member will have discrepancies in terms of who knows what and how much. Classrooms, when effectively used, not overdone, and not done for too long, can help to standardize tactical knowledge and proficiency. Even leadership with the knowledge already learned can absolutely benefit from short, focused, refreshers on combat tactics. It's a perishable skill so for the above reasons I think its wise to use classrooms. Used sparingly and usefully I might add. If overused or done wrong few things can kill morale more than 2 weeks of 2 hour classroom sessions.

     

    That said, they are often done horribly wrong, thus wasting their usefulness and making people hate them. (Myself included for long periods of time) I cannot say if they will be done correctly during this cycle or not, time will tell, but if they are done wrong then I will gladly bring it up and adress it with company following the conclusion of the cycle.

     

     

    Fourth

    1 hour ago, 1stLt (Ret) Cole said:

    Team HQs should have been notified of the format of the FTX, and when they (probably) disagreed with the notion, they FTX should have been modified to be better.

    Sure. I can concede to that. But if I asked Maj Makowski I would be willing to bet money company has not received a single official complaint about that. I bet he has heard general bitching and moaning from leadership and the meme thread and retired members who are sympathetic to current members bias, but not a single bit of constructive, non-derogatory feedback about it through official channels.

     

     

    Fifth

    1 hour ago, 1stLt (Ret) Cole said:

    But if people are perturbed enough to throw that tantrum, yelling "don't screw this up for us!" back perhaps missing the point people are trying make.

     

    No their point is made quite clear. My point, and this isn't specifically about people leaving this is a long-standing issue and thought that has been bothering me for a while, is that there are much better and more constructive ways of handling that. Making everyone else's life more difficult because you dislike a decision is the worst thing you could possibly do. Point 1 in a nutshell. Bring it up like an adult and don't make this harder for everyone else. "Don't screw this up for us" is not directed at the FTX at the people leaving or any of that. THAT comment is because we have a schedual for drama and that everyone is worse off for that fact. And it needs to stop. Period.

     

     

    The tldr of my post is to bring up and fix problems in a constructive and non-detrimental manner. Because there will be problems. That much is unavoidable. But how we go about handling those problems is what we have control over. And it's what can make the difference between everyone enjoying what they are doing, and everyone just kinda stomaching what they are doing.

    • Upvote 2

  8. 1 hour ago, Maj Ray said:

    He still would. His third fire team would have the larger weapons, like the MAAWS and the M38 DMR. The assistant squad leader would probably be with them, too.

    But would you not then be losing the advantage of the HQ fireteam? With the ASL attached there then you just have a full strength fireteam that has the big crap on it and still 2 fireteams with just 3 and an HQ with 2.


  9. Personally I would be concerned about the decreased lack of maneuverability and flexibility a three man fireteam would have. Only three people means that fireteam sized bound and maneuver tactics have to stay in closer and move slower. The squad itself must stay more consolidated and would cover less ground, or at least, would cover it slower. That said, the squad leader would definitely benefit by the two additional personnel effectively making the squad HQ a fourth fireteam. Hopefully the tactics will allow that additional fireteam to maintain the effective reach and dispersion the squad could have and counteract the negative effects of the three man teams.

     

    Also, designated grenadiers I definitely like. 

     

    @Maj Ray I'd be interested to hear Steven's thoughts on this though he did primarily 2 fireteam stuff.

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