Sgt (Ret) Potter Posted December 14, 2016 [img=http://imgur.com/7drHiqr[/img] https://dev.arma3.com/post/oprep-64-bit-executables 2 Share this post Link to post Share on other sites
Maj (Ret) Ray Posted December 14, 2016 When mod compatibility is sorted out, this should provide noticeable stability improvements on larger maps and missions. I am mildly to moderately enthused, especially for the server side. Share this post Link to post Share on other sites
SSgt (Ret) Miles Posted December 14, 2016 inb4 people take this as a "60fps update" and start bitching immidiately after the update. Share this post Link to post Share on other sites
Sgt (Ret) Potter Posted December 14, 2016 Just now, Cpl Miles said: inb4 people take this as a "60fps update" and start bitching immidiately after the update. The frame consistency will be pretty baller though. Share this post Link to post Share on other sites
SSgt (Ret) Miles Posted December 14, 2016 (edited) 4 hours ago, Sgt (Ret) Potter said: The frame consistency will be pretty baller though. Yes, especially for people without super fast SSDs. Edited December 14, 2016 by Cpl Miles Fix typo Share this post Link to post Share on other sites
SSgt (Ret) Melo Posted December 14, 2016 I almost choked... Shouldn't it have been done a couple of years ago? Regardless, it is happening and this could provide us with less problems with FPS stability and ARMA in general. Share this post Link to post Share on other sites
SSgt (Ret) Braathen Posted December 14, 2016 its about fucking time they did this!! 1 Share this post Link to post Share on other sites
Hudson Posted December 14, 2016 They'll find a way to fuck it up. BIS always does. 1 Share this post Link to post Share on other sites
SSgt (Ret) Grimm Posted December 15, 2016 1 hour ago, PFC Hudson said: They'll find a way to fuck it up. BIS always does. That's the spirit... 1 Share this post Link to post Share on other sites
MSgt Falconer Posted December 15, 2016 6 minutes ago, Cpl Grimm said: That's the spirit... The BIS company spirit. Share this post Link to post Share on other sites
Crowley Posted December 15, 2016 It won't actually change hardly any of the performance server side, simply allocate more memory per Arma server host which isn't a problem right meow. But, what this will do according the dev notes is allow Arma clients to allocate more memory beyond the recent cap of 3GB(1.66 dev note) on 64-bit capable computers. The dev even state quite clearly that FPS increase is probably not going to be a thing, so don't expect it. Stability, texture loading, and modpacks are the winners here. Share this post Link to post Share on other sites
Crowley Posted December 15, 2016 Also, all the mods we currently use that utilize call extensions will have to be updated accordingly before they work properly. Reference here under "for modders" Share this post Link to post Share on other sites