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Posted

When mod compatibility is sorted out, this should provide noticeable stability improvements on larger maps and missions. I am mildly to moderately enthused, especially for the server side.

MAJ E. RAY
Retired
MRB Command Staff (R)
 

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Posted

inb4 people take this as a "60fps update" and start bitching immidiately after the update.

SSGT T. MILES

Retired

Posted
Just now, Cpl Miles said:

inb4 people take this as a "60fps update" and start bitching immidiately after the update.

 

The frame consistency will be pretty baller though.

SGT W. POTTER
Retired

AD_Potter_0916_zps8xtgjwoj.png

Posted (edited)
4 hours ago, Sgt (Ret) Potter said:

The frame consistency will be pretty baller though.

Yes, especially for people without super fast SSDs.

Edited by Cpl Miles
Fix typo

SSGT T. MILES

Retired

Posted

I almost choked... Shouldn't it have been done a couple of years ago?

Regardless, it is happening and this could provide us with less problems with FPS stability and ARMA in general.

SSGT D. MELO
Retired

3d MRB, Marine Raider Regiment

 

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Posted

They'll find a way to fuck it up. BIS always does.

  • Upvote 1
Posted
1 hour ago, PFC Hudson said:

They'll find a way to fuck it up. BIS always does.

That's the spirit...

  • Upvote 1

SSGT P. GRIMM
Retired

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Posted
6 minutes ago, Cpl Grimm said:

That's the spirit...

The BIS company spirit.

MSGT R. FALCONER
MSOT 8313 Team Chief | S-2 Zeus Operator / Battle Captain / News Specialist
Alpha Company, 3d MRB, Marine Raider Regiment
 

DLc1McC.png

Posted

It won't actually change hardly any of the performance server side, simply allocate more memory per Arma server host which isn't a problem right meow.
But, what this will do according the dev notes is allow Arma clients to allocate more memory beyond the recent cap of 3GB(1.66 dev note) on 64-bit capable computers.

The dev even state quite clearly that FPS increase is probably not going to be a thing, so don't expect it. Stability, texture loading, and modpacks are the winners here.

Posted

Also, all the mods we currently use that utilize call extensions will have to be updated accordingly before they work properly.
Reference here under "for modders"

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