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Showing content with the highest reputation on 04/20/2017 in all areas
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2 pointsTensions Palpable in the Pacific The True Republic -- April 20th, 2017 Tensions between Australia and China are at a recent high in the aftermath of the Chinese surprise attack in the Horizon Islands last year. The incident led to the death of 132 Australian soldiers participating in RIMPAC on the islands at the time, while significant material losses were sustained to both the civilian infrastructure and military forces involved. Beijing has pegged Lieutenant General Shoushan as a rogue general and traitor, claiming no part in the attacks. Semi-formal negotiations between the Australian Foreign Ministry and China’s Minister of Foreign Affairs for reparations have reached a new low. China is refusing to provide any sort of remuneration for the incident. Damage done to civilian infrastructure in the island nation is being repaired with the help of the UN Crisis Response Teams and the support of US troops still deployed in the archipelago. The Chinese government has been pressured by the international community to provide answers for the actions of the rogue army, but Beijing has refused to accept any fault in the incident. It further claims that it does not have to provide a detailed explanation about what happened in the Horizon Islands, as neither the Party nor the Central Military Commission endorsed the actions taken by Lieutenant General Shoushan, who has been reported as missing since the fighting stopped. China has however vowed to implement policies within its military to prevent such occurrences from happening in the future, and to prosecute Shoushan if he returns to China. Multiple Asian countries have alienated themselves from China, but few have imposed economic sanctions on the Asian super-power. Australia, New Zealand and many other countries have pondered the idea. Meanwhile, public outrage has led to many boycotts of Chinese products and the stocks have dipped for many Chinese companies who operate internationally. The tensions in a post-RIMPAC attack Asia have led to requests for international help from Vietnam, Philippines and Taiwan to oppose China’s aggressive push for a larger Exclusive Economic Zone in the China Sea. Given the current tensions in the region, these calls for help will likely go unanswered by the powers that be, fearing another skirmish or a economic shakeup. The area in dispute. China claims the sea based on a broad historical "nine dash line" published in the aftermath of World War II. The US also sustained significant losses in the short war. The Department of Defense has announced that part of the Pacific Fleet will continue with joint naval exercises with allies in the northeastern Coral Sea in the coming weeks, as planned prior to the surprise attack. Henry Thompson, for The True Republic This article is a work of fiction, intended to support the storyline of the 3d MRB Arma 3 Realism unit.
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2 pointsThe point now is that the BI carrier wont do even half what the Nimitz does currently. It will not have a hangar nor elevators. It's not pretty but the nimitz has all this and I think the newest version allows you to launch boats.
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1 pointSo, after watching a good few videos of this game, I was convinced to buy and try. After playing several skirmishes, and reading up on the game and what it'll be on proper launch, I have to say I'm glad I purchased it. For those who're familiar with the Wargame series, the controls and overall mechanics won't come as anything new. However, this is far more than a Wargame re-skin to WW2 era. It will have mechanics similar to Wargame (suppression, etc) though vastly more improved, and serving mechanical and tactical value. The damage models remind me a lot of Robz Realism Mod for Men of War: Assault Squad 2. If that makes you go, 'Oooooooooo', then keep reading. The game has three phases of battle: Phase A (recon), Phase B (Skirmish), and Phase C (Battle). These phases are meant to represent a more realistic combat or two armies coming to clash. This makes all the more sense on a conquest game mode (more on that later). These phases represent a unit's logistics, communications, leadership, planning, etc. Different decks have different units available in those different phases. Also, depending on the unit, your requisition points (now a flat tick amount) are dependent on the unit you're playing as. A highly mobile unit with its focus on speed (such as a ranger unit) will have more requisition points in Phase A than an armored unit--since armor is slow, and takes time to be brought to bare. However, once in Phase C, that armored unit will have far more requisition points than the rangers. This again represents those logistics and comms. coming together, and the heavier armor finally arriving to battle. In addition to those phases, some equipment is available only when a certain phase is met. As well as the amount of units per card, tend to increase the further phase card you select. Example: Phase A cards, I can choose a P-51. However, that Phase A card will give me only one plane. If I go Phase C P-51, that singular card will give me 3 planes. So not only do you need to decide what equipment you want, but WHEN you want it, and HOW much you want. This ties in directly to when your deck is at its strongest, and what phase of combat your deck build is meant for. A lot of this game is timing. This game is NOT a spam fest. Even in Phase C, a single card of Shermans may only give me 4 or 5 tanks. Fewer, if it's something heavier (like a Jumbo). Every unit you bring out matters, and every loss is something to be concerned about. Let's go back to mechanics for a moment or two. Suppression plays an even more important role in Steel Division, than in Red Dragon. Suppression will begin to wear on the unit's morale, and the more fire they take (and the heavier caliber of fire), they will become all the more concerned for their safety. Not only does this effect their combat performance (which was basically the extend to Wargame's), but will provide different repercussions depending on what's shooting at them. Example: I'm shooting some German infantry with an HE cannon. They will suppress quickly, due to the nature of the projectile being fired at them. When their morale is broken, they will go into a Pinned Down state. When pinned, if I push infantry (not recon, more on them later) on them, the Pinned Unit will surrender, and be taken off the field. Example 2: when being suppressed by other infantry/smaller caliber, when the morale is broken, they will Fall Back. Armor will do this too. This is a mechanic you cannot control, and they will fall back in the most direct route away from the enemy. Once out of fire, they will hold position, gather themselves, and you then can return to controlling them. This is important, since Supply does NOT replace infantrymen. ONLY ammo. Recon does as you'd expect--recon the area, and provide better spotting for those with bad eyes/optics, like tanks. However, recon--due to their sneaky nature--do not have any conquest control. Meaning, they do not affect the battle line. Different unit deck's have different recon types. More infantry centric decks, may have recon who are more straight up infantry, while some may be AT heavy. What this means, is you can be very sneaky. Sneaky your recon Panzerschreck unit into some nice dense hedgerows along a road, and turn off all their guns, sans the AT. Not only will you give yourself good spotting, but, should a vehicle drive by, they'll be in for a rude surprise. Because you don't affect the line of battle with recon units, there's no way to know you're there, until you fire--or are spotted. The gameplay is even slower than Red Dragon. This is very much focused on tactical smart thinking, than twitch reaction. The right unit, in the right place, at the right time, often means the difference between winning or losing. What I like, is how they've made the game very tight, regarding decks. As it states in the title, this is focused ONLY on Normandy in 1944. So, ONLY the units that partook in that fighting, are available. So; no Russians, Japanese, US Marines, etc. They've chosen some of the more iconic units (101st, duh) to represent the different deck styles: Airborne, Armored, Motorized, Mechanized. BUT! There is less symmetry than you may think. Example!: one of the German units, an SS division that was stationed on the Atlantic Wall, as many might know, were given some of the finest of equipment, but due to that whole Eastern front deal, many were conscripts. To represent that, many of the line infantry, are in fact, conscripts. They take a 25% more morale penalty, due to their lack of formal training. So an armored v. armored deck, may not be so clear-cut, as one might think. I like the smaller focus. This means greater refined balance in the units. This means each and every deck is viable. Oh, and the AI doesn't suck anymore. They don't spam. They actually try and fight over strategic areas. Will hold ground. Will fight, in a half-way intelligent manner. It feels more like playing a player, than it does an AI. Since this game is to have a single player campaign, I look forward to it being more thoughtful, and more satisfying, than the Red Dragon, 'find a chokepoint and just stick tanks on the other side and go afk' approach. Alright, I've typed enough. There's still more fantastic things they've done, but I'd rather play more Steel Division.
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1 pointEither way, I'd choose something built by BI over a mod any day.
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1 pointI can tell you guys affirmatively that the Nimitz has absolutely no performance issues, unless you also run the CUP LHD.
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1 pointThe point is the scripts that this unit created to use with the Nimitz created the issue. not the mod itself.
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1 pointI'm gonna go ahead and disagree with you. Aside from the server performance issues, the Nimitz is incredibly low fidelity (looking at you, lack of collision detection and lack of textures on the pale-grey walls), It's not nearly as refined. It's an Arma 2 mod ported to Arma 3. I'm gonna take the A3-native (and official) asset over that any day.
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