Note: this will be a bit more restrictive than we're used to, it will be locked to first person. This is simply because we're fighting an opponent that has no chance at killing us if we're in third person and can see around every obstacle - they have to be close and personal to have a chance to kill us.
We're going to be using the new ACE Night Vision to give it a test - but it's not representative of what we'll have in our future mod pack when we include the new ACE release properly.
We will be using ACRE2 to test it in the "field" and see how we'll do with more people rather than the limited test we've had so far. I did a simple playtest tonight to see how the zombies performed, and we tested ACRE2 at the same time, and identified one issue I'll hopefully have fixed for the operation.
Lastly: if you die, you die. You'll be thrown into spectator and can still hear directional audio (so direct speech), which means you can watch your friends die, too, if we get swarmed by a horde we can't manage. In addition, I'm not forcing a narrative for survivors. If they want to shoot BLUFOR and take their stuff, that's fair. That's life in a zombie apocalypse. BLUFOR will not be opening fire on the survivors unless they're returning fire, however.
Just a few notes!