SSgt Spears
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Content Count
232 -
Joined
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Last visited
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Days Won
35
Posts posted by SSgt Spears
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If Hart doesn't want UAV I'll take it again. Better luck this time
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Lemme get that UAV driver
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Mission Details are limited at this time. Gear up and stand by for a rapid deployment.
Vixen Team
Squad Lead: Capt BoyleCombat Life Saver:
Engineer: CW4 Dalton
Marksman: Sgt Sidney
Autorifleman: HM2 Z. (FMF) Valentine
Rifleman (AT): Rough
Rifleman (AT): HM2 (FMF) Mitchell
(I can open a second team if there are enough sign-ups) -
Another day another task for Hocus
Insurrection activities have been on the rise in the area. That doesn't mean we stop our work to gain the citizen's trust. The planet of Madrigal is vital to the UNSC for its natural resources so making sure that the civilian population favors us over those terrorists is a must.Today your squad is activated to perform some tasks in the AO under the callsign Hocus. Some tasks will be to aid civilians while other tasks will be to help UNSC outposts so that the fight against the Insurrection can carry on in the background. Stay frosty. Even a mundane task could leave you vulnerable to ambush by terrorists.
RolesSquad Lead: Maj Whelan
AT Specialist: HM2 (FMF) Z. Valentine
Autorifleman: HM2 (FMF) Mitchell
Corpsman:
Designated Marksman: Sgt Sidney
Engineer: Sgt Rougthvedt
Grenadier: Cpl Aernhardt
Rifleman: Sgt Gwynne
Rifleman:
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Cytech Industries has been developing tech for CSAT for the past few years. A popup company seemingly out of nowhere pouring lots of money into R&D certainly got our attention. We've kept an eye on their facilities. The one we've been tracking the most is an underground facility constructed in the northeast of Altis.
Being underground it's hard to get eyes on site. We've been using various devices to track different measures to get an idea of what might be going on down there. As of two days ago, there was a sudden spike in electromagnetic activity. Various sources of radiation have also been sniffed out. These readings came directly following a minor 3.2 earthquake that was felt by locals. CSAT military personnel have been seen flocking to the area. We need to get eyes on that facility and try to recover whatever tech we can find. You're being sent in.
Sign Ups:Team Lead: Maj Whelan
Rifleman: HM2 (FMF) Mitchell
Rifleman:
Rifleman:
Marksman: Sgt Sidney
Demo Specialist: Sgt Rougthvedt
Demo Specialist: HMC (FMF) Millward
Autorifleman: Capt Boyle
Autorifleman: SSgt Lombard
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Marksman pls
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1 minute ago, WO1 Stukas said:you have no idea how high i can fly
the missile knows where it is because it knows where you are- 1
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Well your first few days at the FSB have been quite lively but we're about to kick it up a notch. I'm talking full blown push north to sweep these commie [censored] out of the jungle. Drop your boots and grab your floaties however, as we're heading up river to cause havoc and eliminate AAA threats.
Reread below as loadouts have been updated slightly.
Loadout Restrictions:All Classes are allowed sidearms
AT/RTO/Squad Leader - Limited to M16 or M14. No optics
Demolitions - M16, Thompsons, M3s. No optics. Carry explosives and defuse equipment
Engineer - Thompsons, M3s, Shotguns, M2 Flamethrower. No optics. Carry toolkit and defuse equipment.
Machine Gunner - M60, or M63A. No optics
Medic - M16. No optics
Marksman - M14 or M16. With optic
Sniper - M40 with optic
Grenadier - M79
Pilots - M3
Sign Ups
Squad Lead: Capt Boyle?
RTO:
Medic:
Grenadier:
Machine Gunner: HM3 (FMF) Mitchell
Marksman: CW4 Dalton
Sniper: LCpl Sydney
Engineer: 2ndLt Rougthvedt
Demolitions:
Anti-Tank:
Anti-Tank:
Pilot 1: WO1 Stukas
Pilot 2: WOC Mangold
Fun Op THIS SATURDAY (08APR23) @2000
Turn up your music for the vibes!
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Welcome to Vietnam boys!
No mission details yet. You're just getting off the boat!
This will be a more serious style of fun op with the potential to become a campaign. I am putting some weapon restrictions on roles to keep things interesting.
Rifleman/RTO/Squad Leader - Limited to M16 or M14. No opticsAT - Same as Rifleman but with AT
Demolitions - M16, Thompsons, M3s. No optics. Carry explosives and defuse equipment
Engineer - Thompsons, M3s, Shotguns. No optics. Carry toolkit and defuse equipment
Machine Gunner - M60, BAR, or M63A. No optics
Medic - M16. No optics
Marksman - M14 or M16. With optic
Sniper - M40 with optic
Grenadier - M79
Pilots - M3
That out of the way, sign up below:
Squad Lead: Capt Boyle
RTO:
Medic: HN Dodd
Grenadier: LCpl Aernhardt
Machine Gunner: HM3 (FMF) Mitchell
Marksman: WO1 Osborn
Sniper: LCpl Sidney
Engineer:
Demolitions: HM1 (FMF) Millward
Anti-Tank: HM3 Z. Valentine
Rifleman:
Rifleman:
Rifleman:
Pilot 1: WO1 Stukas
Pilot 2: LCpl Mangold
Fun Op 29MAR23 @2000
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July 17th 1944
Allied forces are fighting the Germans for control over Chef-du-Pont, a small French village with a valuable bridge. While this would be a significant victory in itself, allowing friendly armor to advance further inland, there is a more valuable prize. A German airfield and military installation were spotted by recon to the south. British Commandos are being sent in to clear it and capture the airfield.
British CommandosTeam "Jaguar"
Sergeant:
Medic: HN Dodd
Medic:
AT Soldier: Capt Boyle
At Soldier: HM3 Z. Valentine
Bren Gunner: LCpl Mangold
Grenadier: WO1 Stukas
Rifleman: 2ndLt Rougthvedt
Rifleman: LCpl Sidney
Rifleman:
Rifleman:
Rifleman:
22MAR2023 - @2000 EST
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I suppose anti air for me
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I'd like to be Medicae again :]
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I don't know why I put yellow. Was probably exhausted when I posted this. Fixed to Lightish Red. Also, what role do you want @Capt Boyle
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Alright Lancers, new mission.
Some insurectionists took over an abandoned power plant and have been doing their best to perform cyber attacks on our systems. Lately there was a breach of some top secret files. We need you to retrieve those files, eliminate the insurgents, and destroy the equipment. Simple as. UAV recon of the site below:
Sign Ups:Pick your color AND a role
The roles are: Team Lead, AT, Machine Gunner, Demolitions. One per team. Recon gets a sniper rifle.
Blue Team
Blue:
Light Blue: Sgt Gwynne - AT
Teal: Sgt Hoffer - MG
Black: SSgt Van Dyke - Demo
Red Team
Red:
Maroon: Sgt Melo - Demo
Orange: HN Z. Valentine - AT
Lightish Red: HM2 Mitchell - MG
Recon
Olive: HM2 (FMF) Millward - Recon
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The details of your mission are classified. You will be briefed in the armory.
RolesReaper 1
Team Leader:
Rifleman: HMC (FMF) Frase
Rifleman: HN Z. Valentine
Machinegunner: 1stLt Boyle
Grenadier:
Reaper 2
Team Leader:
Rifleman:
Marksman: WOC Sidney
Machinegunner: HM2 (FMF) Hedd
Grenadier:
Reaper 3
Team Leader:
Rifleman:
Rifleman:
Machinegunner:
Grenadier:
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Korean and Chinese troops have overrun a section of the 1st Marine Division along the Chosin Reservoir. You're part of a Ranger detachment of the US 5th Ranger Infantry Company that is going to descend down the Toktong Pass and counter assault the Chinese 39th and Korean 9th armies. You'll be supported by T26's and M4 Sherman's from the 89th Tank Batallion that still linger in the area. The main objective is to eleminate anti-air positions along the bank so that once the current blizzard passes, air support can come in.
FunOp Date: 24th of September @2000EST
Mods will be posted on Discord in the Fun Ops section
Sign Ups
1st Lieutenant:
Team Leader: GySgt Cole
Rifleman: HN Z. Valentine
Rifleman (AT): 1stLt Boyle
Machine Gunner: HM2 (FMF) Hedd
Team Leader:
Rifleman:
Rifleman (AT): SSgt Rougthvedt
Machine Gunner:
Team Leader:
Rifleman:
Rifleman (AT):
Sniper: HA Sevyn
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Medicae please
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Good time zone everyone. In leu of a funop this weekend I figure why not try out some GMOD? I have a "modpack" setup with gamemodes, maps, player models, and such.
There's 2 main rules for me when it comes to these games.
1. Dead Men Tell No Tales. You're dead, play dead. You can make death noises if you see the death coming, othewise if it's a sudden instant death try not to make noise. And stay quiet when dead!
2. Have fun. Not a joke, just legitimately. Remember it's all a game and meant to be funny.
One of the TTT mods adds additional roles. I'm using specifically the outdated version because there isn't as much setup needed and the newer one has a shit ton of roles to file through. Might swap to it eventually. These roles all have custom rules so I'll spoiler tag them so as to not take up that much space.
SpoilerInnocent Team:
Goal: Kill all members of the traitor teamInnocent
• A standard player. Has no special abilitiesDetective
• All other players are notified of the Detectives at the start of the round
• Can search bodies of dead players
◦ Reveals the role, what killed them, who they last saw and other useful information to all players
◦ If other players try to search a body it will instead alert Detectives of the body’s location
• Has access to a shop
◦ Spawns with two credits
◦ Gains a credit whenever a member of the traitor team is killedGlitch
• Has a chance to spawn instead of an Innocent
• Appears as a Traitor (or Zombie) to members of the traitor team
• Prevents members of the traitor team from using team text and voice chatMercenary
• Has a chance to spawn instead of an Innocent
• Has access to a shop
◦ Spawns with one credit
◦ Can buy any naturally occuring weapon or items available to both Detectives and TraitorsPhantom
• Has a chance to spawn instead of an Innocent
• Haunts attackers on death
◦ Haunted players leave a smoke trail behind them
◦ Killing the haunted player will revive the Phantom on 50 health
◦ Detectives are notified when the Phantom is killed or revivedTraitor Team:
Goal: Kill all members of the innocent teamTraitor
• Notified of team members and Jesters at the start of the round
• Has access to a shop
◦ Spawns with one credit
◦ Gains a credit whenever enough innocent team members are killedAssassin
• Has a chance to spawn instead of a Traitor
• Notified of team members and Jesters at the start of the round
• Given a random target at the start of the round
◦ Deals double damage to the target and half damage to all other players
◦ When the target dies a new target is selected
◦ Detectives will always be the final targets
◦ Killing the wrong player will fail the contract and the Assassin will deal half damage to all players
• Has access to a basic shop
◦ Spawns with no credits
◦ Gains a credit whenever enough innocent team members are killedHypnotist
• Has a chance to spawn instead of a Traitor
• Notified of team members and Jesters at the start of the round
• Spawns with a brain washing device
◦ When used on a dead body it will revive them at full health
◦ Changes the role of the revived player to Traitor
◦ Cannot be used on Jesters and Swappers
• Has access to a basic shop
◦ Spawns with no credits
◦ Gains a credit whenever enough innocent team members are killedVampire
• Has a chance to spawn instead of a Traitor
• Notified of team members and Jesters at the start of the round
• Spawns with fangs
◦ When used on a dead body it will destroy the body and heal 50 health up to a maximum of 125 health
◦ Right click will grant short term speed and invisibility on a cooldown
• Has access to a basic shop
◦ Spawns with no credits
◦ Gains a credit whenever enough innocent team members are killedZombie
• Has a chance to spawn instead of all Traitors
• Notified of team members and Jesters at the start of the round
• Spawns with claws
◦ Deals 50 damage to members of the innocent team
◦ If used to kill a player they will repsawn as a zombie
• Deals half damage will all standard weapons
• Has access to a perk shop
◦ Spawns with no credits
◦ Gains a credit upon infecting another player with the clawsIndependent Players:
Jester (Goal: Get killed by another player)
• Has a chance to spawn instead of an Innocent
• Deals no damage to other players or props
• Takes no environmental damage (e.g. fire, fall, explosion...)
• Can message members of the traitor team using team text and voice chat but will not recieve repliesSwapper (Goal: Get killed by another player and then fulfill their old goal)
• Has a chance to spawn instead of an Innocent
• Appears as a Jester to members of the traitor team
• Deals no damage to other players or props
• Takes no environmental damage (e.g. fire, fall, explosion...)
• Can message members of the traitor team using team text and voice chat but will not recieve replies
• When killed by another player the Swapper swaps roles with their attacker
◦ The attacker will die instead and the Swapper will respawn with the newly swapped role
◦ If a Detective searches the body of the attacker they will look like a SwapperKiller (Goal: Be the last player standing)
• Has a chance to spawn instead of an Innocent
• Spawns with 150 health and maximum health
• Traitors are notified if there is a Killer
• Has access to a shop
◦ Spawns with one credit
◦ Can buy any naturally occuring weapon or items available to both Detectives and Traitors
Here's the mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1137068160 -
Do I even need to put text here? Does anyone need a reason? 40k OP!
You are the 700th Cadian Shocktrooper regiment. There are some nasty Orks that overran the 667th in a nearby abandoned city. Your job is to clear them out.
This funop is going to be rough and gritty and you will likely die multiple times.
Positions
Captain: Maj Whelan
Priest:
Gold Squad
Sergeant:
Shocktrooper: 1stLt Boyle
Shocktrooper: HA Z. Valentine
Shocktrooper:
Cobalt Squad
Sergeant:
Shocktrooper:
Shocktrooper:
Shocktrooper:
Ruby Squad
Sergeant:
Shocktrooper:
Shocktrooper:
Shocktrooper:
Sniper Team
Sniper: HMC (FMF) Frase
Sniper: SSgt Xanzi
There are also 4 specialist roles that will be assigned to squads once we load in.
Flamer: SSgt RougthvedtKarskin Hellgun: HM3 Mitchell
Meltagunner: Sgt Newman
Plasmagunner:
I'll post the mods list shortly.
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ONI Intelligence has informed us recently of a specimen outbreak in an abandoned research facility. Evidently there was a reactor leak and this caused the underground facility to fully evacuate and they never got the chance to destroy their specimens. When a cleanup team was put in to fix the reactor, they were attacked by specimens that managed to break free. Since then the whole facility has been on lockdown and the power was cut.
We're not taking any chances. You're being sent in to terminate any specimens left. We have little information on them other than they're not of this world. Power will be restored and we'll send you the access codes to open the main vault door. Good luck.Signups:
Fireteam AdderTeam Lead: 1stLt Boyle
Rifleman: Sgt Smith
Rifleman: HMC (FMF) Frase
Automatic Rifleman: SSgt Rougthvedt
Demolitions Expert: SSgt Van Dyke
Medic: HM3 Mitchell
Fireteam Coyote
Team Lead:
Rifleman:
Rifleman:
Automatic Rifleman:
Demolitions Expert:
Medic:
Fireteam Osprey
Team Lead:
Rifleman:
Rifleman:
Automatic Rifleman:
Demolitions Expert:
Medic:
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Does the Scout have a scoped rifle? If so, Scout. If not Demolitions plz
Operation Bleeding Obsidian 27MAR24 @1900 EST
in Game Room
Posted
Generic signup time
I'm very tired and don't feel like putting effort into a "story". So here's the story.
You are a holdout of 212th troopers defending the last transport off the planet as it gets fueled. You'll have to rig your outpost with explosives while simultaneously fighting off waves of droids who wish to claim your outpost. It's going to be a brutal night.
Captain: Costa
AT: Rougthvedt
AT: Roe
Gunner: Valentine
Marksman: Lombard
Trooper:
Trooper:
Trooper:
Trooper:
Trooper:
Trooper: