Capt (Ret) Koch Posted December 3, 2017 It was a blast! @CW3 Whelan and I will work together on a small template for this that will reduce waiting time etc. What maps do you guys want? Share this post Link to post Share on other sites
LTC Brueske Posted December 3, 2017 Could do Sahrani, that's a pretty classic DB map Share this post Link to post Share on other sites
D. Oliver Posted December 3, 2017 Had a blast. Good to get everyone together for something fun like this. Share this post Link to post Share on other sites
Capt (Ret) Pepperman Posted December 3, 2017 Heard it was good. Sadly work didn’t allow me to participate, but new job so next time I should be fine. Share this post Link to post Share on other sites
GySgt Cole Posted December 3, 2017 I'd throw Tanoa in there as hard mode just because Tanoa at night is challenging as fuck 1 Share this post Link to post Share on other sites
LCpl (Ret) McKnight Posted December 3, 2017 Altis, Malden, Sahrani, and Tanoa are all good options Share this post Link to post Share on other sites
MAJ Carrera Posted December 4, 2017 i can see Stratis and Cherno being good options, Altis may be a bit to big. Share this post Link to post Share on other sites
LCpl (Ret) McKnight Posted December 4, 2017 21 hours ago, CW3 Carrera said: i can see Stratis and Cherno being good options, Altis may be a bit to big. yeah stratis would def work. I think we need maps that are a mix between small enough to where you don't have to drive / fly for forty minutes to get to your destination, but large enough to where a meeting can occur without being buzzed by a helicopter within two minutes Share this post Link to post Share on other sites
Capt (Ret) Koch Posted December 4, 2017 I definitely agree on Cherno; we could also use Sahrani North? Share this post Link to post Share on other sites
Capt (Ret) Koch Posted December 4, 2017 A little update on templates: It's PVP, so it may or may not have insta-death on Basic Medical instead of Advanced - what do you guys think about this? Blufor is capped at 4, we thought of a ratio of 1 BLUFOR for every 4-5 OPFOR (not GREENFOR) Darker maps, but we offset this by limiting tech at BLUFOR level. They get the monocular NVG only (no fullscreen), and any camera etc. like NVG or TI is disabled on helos. In addition this forces OPFOR and GREENFOR to use lights and cities. GREENFOR gets a couple of vics so they can mix things up - that means they can have multiple vics with the "hostage" going around to distract BLUFOR for instance We'll try to add random air and ground traffic going around to add even more confusion for BLUFOR Share this post Link to post Share on other sites
LCpl (Ret) McKnight Posted December 5, 2017 (edited) 1 hour ago, Capt Koch said: A little update on templates: It's PVP, so it may or may not have insta-death on Basic Medical instead of Advanced - what do you guys think about this? Blufor is capped at 4, we thought of a ratio of 1 BLUFOR for every 4-5 OPFOR (not GREENFOR) Darker maps, but we offset this by limiting tech at BLUFOR level. They get the monocular NVG only (no fullscreen), and any camera etc. like NVG or TI is disabled on helos. In addition this forces OPFOR and GREENFOR to use lights and cities. GREENFOR gets a couple of vics so they can mix things up - that means they can have multiple vics with the "hostage" going around to distract BLUFOR for instance We'll try to add random air and ground traffic going around to add even more confusion for BLUFOR All of that sounds great to me. 1 blu per 4-5 opfor sounds pretty fair to me because of the obvious advantages in blu's favor. The air & ground traffic would definitely be a great addition too, I couldn't figure out how to get it worked out. I'm 100% with everything you said. 2 hours ago, Capt Koch said: I definitely agree on Cherno; we could also use Sahrani North? Sahrani North sounds good, plus that nostalgia of ArmA 1 is 10/10. By Cherno do you mean Chernarus or the city of Cherno within Chernarus? By the way, I'm way too damn happy about y'all doing this template. Shit will be awesome. Edited December 5, 2017 by LCpl McKnight Share this post Link to post Share on other sites
MAJ Carrera Posted December 5, 2017 3 hours ago, Capt Koch said: It's PVP, so it may or may not have insta-death on Basic Medical instead of Advanced - what do you guys think about this? Blufor is capped at 4, we thought of a ratio of 1 BLUFOR for every 4-5 OPFOR (not GREENFOR) Darker maps, but we offset this by limiting tech at BLUFOR level. They get the monocular NVG only (no fullscreen), and any camera etc. like NVG or TI is disabled on helos. In addition this forces OPFOR and GREENFOR to use lights and cities. GREENFOR gets a couple of vics so they can mix things up - that means they can have multiple vics with the "hostage" going around to distract BLUFOR for instance +1 3 hours ago, Capt Koch said: We'll try to add random air and ground traffic going around to add even more confusion for BLUFOR -1 I dont know that seems a bit over kill.. also not being able to see the other teams base locations would be a great thing adding a small civi prop plane for greenfor? And Russians not having TOW missiles like they had in the second game. Share this post Link to post Share on other sites
Capt (Ret) Koch Posted December 5, 2017 The reason the cars/air traffic is a thing is so BLUFOR doesn't immediately move in on every single truck, and everyone doesn't immediately shoot helicopters, pretty much. Gives everyone a fair chance, and BLUFOR has to figure out which trucks are actually the target. 2 Share this post Link to post Share on other sites
LCpl (Ret) McKnight Posted December 5, 2017 Yeah, imo the civvie traffic would be good. It doesn’t have to be overkill, just some traffic that requires distuingishing between civilian traffic and actual bad dudes Share this post Link to post Share on other sites
R. Carrendar Posted December 5, 2017 I'm +1 on all, though it would be cool if the Zeus operator can give us an intel update every 10 minutes like a satellite pass by in case we lose the trail for BLUFOR. Sure, the tech is nice, but since we are so few, and GreenFor and RedFor have nothing to fight each other about, it makes it difficult to execute anything CQB, especially if everyone knows BLUfor is coming. We basically have to be very clever with everything we have. Its a learning experience for sure, and I am certain that if we play more, we will find more cunning and interesting ways to outsmart and kill each other. Share this post Link to post Share on other sites
LCpl (Ret) McKnight Posted December 7, 2017 On 12/5/2017 at 5:58 PM, WO1 Carrendar said: I'm +1 on all, though it would be cool if the Zeus operator can give us an intel update every 10 minutes like a satellite pass by in case we lose the trail for BLUFOR. Sure, the tech is nice, but since we are so few, and GreenFor and RedFor have nothing to fight each other about, it makes it difficult to execute anything CQB, especially if everyone knows BLUfor is coming. We basically have to be very clever with everything we have. Its a learning experience for sure, and I am certain that if we play more, we will find more cunning and interesting ways to outsmart and kill each other. I don't know bro, what I personally like about DB is that everything that happens is because of the participants' actions, so if blu loses the trail they're SOL unless they can pick it up again. I didn't play blu this time around, only red and green. It's pretty tense wondering if and when blu will come knocking down doors and whatnot amidst negotiations between red and green. Share this post Link to post Share on other sites
R. Carrendar Posted December 7, 2017 8 minutes ago, LCpl McKnight said: I don't know bro, what I personally like about DB is that everything that happens is because of the participants' actions, so if blu loses the trail they're SOL unless they can pick it up again. I didn't play blu this time around, only red and green. It's pretty tense wondering if and when blu will come knocking down doors and whatnot amidst negotiations between red and green. Very valid point there. I think with more games, we will find ways to strategize. Share this post Link to post Share on other sites