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Showing content with the highest reputation on 03/05/2018 in Posts
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During TFA FTX 05-18, while setting up the Company HQ hostages at the first safehouse: Capt Makowski, using the pointing gesture in my face: "Got your nose!" Capt Makowski, using the pointing gesture in SgtMaj LaPrade's face: "Got your nose!" While setting up the hostage scenario at the end: SSgt Kozak, roleplaying as a hostage taker: "OK, do you guys have anything in your vests or uniforms? Cable ties?" Capt Makowski: "Just Ray's and LaPrade's noses." SSgt Kozak, after 10 seconds of stunned, confused silence: "I fucking hate you." Bonus round: SSgt Kozak, driving his 3 hostages around in a GaZ, decides to randomly park the GaZ next to foliage along the road, then says: "I am bush."4 points
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I have a unique perspective where until a week or two ago I have pretty much Zeused every mission but my own since September. I've also been a CSO, Element Leader, Team Chief and now Team Leader. As S-2 OIC: I see people doing stupid shit all the time. Bad tactics, bad coverage, real simple stuff. Biggest advice: slow down. Slow is smooth and smooth is fast. When I see stupid things, I sort of see the reason why having things like more realistic damage and more punishing medical systems is good. If you don't have a punishment for doing stupid shit, what's stopping you? If Zeuses were out to punish and truly win, we'd be able to absolutely fuck up a lot of task forces. As Team Leader (and compiling my experience on every level of ground): It's very easy for me, Company and so on to watch from the back of the formation (or even better, Zeus) and say "C'mon guys, lock this shit up and don't get shot", when obviously the truth is much more grey than that. Harsh stamina and medical systems I found to be more aggravating than encouraging. I've said before in similar threads that I'm here for realism in tactics and procedures, not for realism in gameplay consequences. This is still true, but I do see the need for those gameplay consequences on a fundamental level. Combining my thoughts from above with this, I think instead of pursuing this level of technical punishment, we should be pushing ourselves at every level of leadership to be better at tactics and procedures, which is what we're all actually here for. If Battalion, Company, Team HQs and Element Leaders can't slow down and iron out the basics to the intermediate, we have bigger problems than harsher consequences can fix. Carrot before the stick in this case. On CASEVACs Really cool for JTACs, pilots, flight medics. Really sucks if you're a CSO who flashed themselves and took a rifle round because a door was open on your screen but wasn't actually in game logic. Very few people on ground want to be told "oh yeah you're technically good but we're flying you back to base for immersion". Frankly we take too many casualties and our air-ground interaction is not at the point where this can be evenhandedly implemented.4 points
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The biggest thing we could try and introduce is medevacs, some of the injuries we sustain in the field would not be treatable in the field. While this would make for a massive logistical undertaking, I think it would be interesting to employ medevacs and maybe even sarcs or other personnel that could fill in and act as medical crew onboard. Two ways we could utilize it is have a medical helicopter fly in and stay until wounded are treated, which is dangerous, but faster. Or like a traditional medevac and take the wounded back to base. I think this would be interesting and include some more realism but also maybe making people think about how they operate. EDIT: these medevac teams could also act as CSAR for downed aircraft It would be pretty badass to act as CSAR/PJ4 points
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I just wanne debate about pushing for more realism into our current setup. With the new medical where limb damage is there i kinda feel we are pushing for more realism and sacrificing fun for it, I understand some people want more realism but i feel we are pushing to much for it. I just wanne have a discussion about it KEEP IT CIVIL!!!!3 points
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Looks a lot like the groupchat I had with @Capt Makowski and @HMCS (FMF) Parker.3 points
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If we were to implement Flight Medics I would fill in for every operation that I could.3 points
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I think that in a perfect world in a perfect game the limping would be a nice addition, however arma is not a perfect game. I think that having the limitation of speed imposed on you is hard and at many times infuriating, especially when its out of your control and your on a tight time table and don't have time to stop and get a medic and hold still for 30 seconds, I would be in favor of bringing back bandages can heal limbs. I however wasn't in favor of advanced medical as I am a simple man and didn't much care to learn it, so take that as you will.3 points
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Having been on the reciveing end of the new feature, whitout being told it was an implemented feature. I can say that it add nothing to the fun aspect of the game. It is 100% annoying and frustrating and should be binned yesterday.2 points
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Literary typing this as you posted... pilot slots are already medics via ACE so we could incorporate crew chief slots which is already being talked about and they can act somthing like a PJ. yes they are light they are a pliable metal sheet with foam glued to the sides probably about 3-4 ounces each dont think you would be able to use it as a tourniquet.2 points
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I don't want to poison the well by commenting out of the gate. But this thread will be watched like a hawk. Everyone's opinion matters.2 points
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G36K, M16 for the nostalgia, Glocks, oh and this is something I have wanted to try for like forever...1 point
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when i got conscripted into the army, i was lucky enough that have the G3A3 for a bit before it got replaced. G3 is my favorite gun and i was really glad i got to use it for a time if we had access to g3 in this unit i would use it right away.1 point
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Until further notice, this feature is going to be disabled. This may not be permanent, but I want to review it first. If it's coming back, we'll inform you and let the SARCs adjust before it returns. This will not be before Raider 2.2 will eventually release, and maybe even later.1 point
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While I love the idea of more realism, and medevacs are really cool, as someone who has been hit in the first 10 min of a mission before, getting knocked out of being effective that early on is infuriating, especially when you then get to sit at base for two hours because air is busy and or there's AA threats. I have to go with bringing back the bandages, just for playability. I'm here to have fun in an immersive environment, not to get punished every mission when an AI shoots me through a tree.1 point
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It's quite unfortunate that I can nail a dude with multiple shots, have him turn, look at me, and unload which results in my being broken until I can get the proper assistance. Arma suffers from being Arma -- and I find it unfair to be subject to a limp or perma-sway because the target that would realistically be dead is not. Obviously this is a single instance and doesn't account for poor individual performance, but there needs to be an appropriate solution for people.1 point
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*brushes dust off of medevac call-in sheet*1 point
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I honestly believe that limping around for an entire FTX because the SARCs forgot a PAK, sacrifices large amounts of fun for a small portion of realism. I believe that it’d be in our best interest to be reasonable and approach this ‘Realism Unit’ realistically from another angle, rather than introduce an annoying mechanic; that in turn can be vastly detremental.1 point
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That’s not how splints work bro. Yes if you wish to make one out of some tourniquets and twigs you could probably reuse one. the splints we use are mailable and you fit it to fit the specific wound. I’m not a medic and it’s been a minute since I prepped one so I could totally be wrong. Just have the SARCs carry multiple splints, they should be pretty light.1 point
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Yeah I'm friends with like every Australian that's been in this unit and this list is sorely missing "Cunt". Fake news1 point
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You Norwegians need to stop being happy and independent and accept the house of Bernadotte as your rightful sovereigns.1 point
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