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Showing content with the highest reputation on 07/08/2018 in Posts

  1. 3 points
    UPDATE TO THE DESIGN(S). https://imgur.com/gallery/rtobe0z Added another COP, and edited the first COP a little. Started working on the main FOB/Airstrip, that'll be for another time.
  2. 2 points
    when you accidentally shoot @HN Rivera but no-one knows it was you
  3. 2 points
    @Capt Hart IS THAT YOU IN THE MIDDLE OMG
  4. 2 points
  5. 1 point
    I need help with a map I am currently working on for the next mod pack cycle, in particular the FOB and COP(s). I've tried to make it semi-realistic from references in biographies, maps, and some fictional examples, but I would really like both criticism and suggestions especially from first-hand knowledge in order to make it more immersive. The 'main' FOB on this map will be situated on a hill overwatching a valley, with a village situated on the valley across. Due to building constraints (and to add a bit of 'difficulty' to the area) the LZ for the FOB (which is quite remote) is situated on a hill along the ridgeline of the valley. Overlooking that LZ is a COP (if it even is one, I'm not sure if it would be considered part of the 'main' FOB) in order to provide security. Here are some (shitty) screenshots: https://imgur.com/gallery/6Tt5dOI
  6. 1 point
  7. 1 point
    Standardization is cool, but it is a different feeling when you load into an environment that looks like an actual, lived in FOB opposed to a generic one. Not to mention with a functional and good looking FOB/COP, you can actually make missions around it. (Eg, TForce spawns in not knowing what the operation is actually going to be, and just create a developing situation - results in the FOB/COP being used realistically, providing immersion due to the fact that it looks immersive and the factor of unknown threats puts the players on an edge) Sort of how we did it this operation cycle. FOBs and COPs actually feel like FOBs and COPs, instead of a default 'you are safe in this vanilla looking staging area' type of base.
  8. 1 point
    I think this is cool as shit and it looks great. Would love to see MSOTs actually stationed and using these instead of being sat at blank, vanilla looking FOBS. Good job Zeitara. Another thing I'd do is just mimic/try to replicate real life ones as in terms of shape and facilities that are in the camps.
  9. 1 point
    Hey I've read about that FOB somewhere in a book.
  10. 1 point
    Do be consumed with created a 'real' FOB, think about what the players are actually doing there and build around that. Everything else is cosmetic.
  11. 1 point
    @1stLt Golembesky I usually like to start with a some form of basis on a real location (or by taking elements from real locations and combining), Lt. If I start from the functionality aspect, my OCD kicks in and I make a castle that, while functional, is entirely impractical for the map/scenario and cheesy as hell. Plus the immersion adds clutter and a small amount of "character", Lt. Thank you for the tip though, and the picture will help with building the main FOB, sir.
  12. 1 point
    LCpl, I wouldn't get too wrapped around the axle on the authenticity of the build, focus more of the functionality of it. I would search through all of the great templates listed on armaholic for ideas and starting foundation > http://www.armaholic.com/list.php?c=arma3_files_editing_templates
  13. 1 point
    Sorry Major, I meant that this would be one of my suggestions once submissions open from S-4 (like with Tembelan, PKL, etc. this mod pack release) for new maps/templates.
  14. 1 point
    @1stLt Golembesky? Any suggestions?
  15. 1 point
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