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Capt (Ret) Koch

Retired
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Everything posted by Capt (Ret) Koch

  1. Hey guys, quick update: waiting for an update from work on some scheduling in the next few weekends, then I'll be opening a poll to decide the date.
  2. I just wanted to post this thread/post here, Capt Soto of the 506thIR is raising some money for Puerto Rico, his home: http://www.506thir.net/forums/index.php?topic=11590.msg119182#msg119182 If anyone has some dollars to spare on Sunday (I'll be requesting some information on donations), consider doing so. It's entirely voluntary and everything, but anyone here who was around in the 506th with myself and Soto know I love him to death, so I had to post this
  3. Updated
  4. Added
  5. Note: this will be set on Malden due to some issues with the map I was originally planning on using. Unless we decide to do something different, this will be late October as we have a 5th weekend then - or it may still be mid-October sometime.
  6. I may have some difficulty showing, but I'll try my best to be there
  7. Ok, Saturday wins tbh. Will come back with a date
  8. Note: this op will, most likely, be at 2000 @ whatever date we end up going with
  9. Hey everyone, see the thread below for signups =)
  10. As mentioned in my Fun Campaign thread, I wanted to do a little prequel to the campaign itself. While more details will be revealed soon, we will be playing Chernarussian forces in this prequel. Most of what is going to happen will, however, be revealed in the mission itself as a briefing. The date and time has not been determined yet, so there's a poll in this thread for choosing what kind of day would suit you best! It is very likely this event will be hosted in mid-October somewhere so I have time to finalize the modpack + mission + story details. Some of the things that happen in this mission may make an impact in the overall campaign later on. It is going to be very story and player driven, with me pushing it along slightly in the direction it should ideally be going. As for signups: HQ Commander: 1stLt Koch 1st Squad Squad Lead: Capt Makowski Squad Medic: HM2 (FMF) Williams FTL: SSgt Kozak Rifleman: SSgt Grimm Automatic Rifleman: Assistant Automatic Rifleman: HN Tahl FTL: GySgt Falconer Rifleman: Cpl Gwynne Automatic Rifleman: LCpl Cooper Assistant Automatic Rifleman: LCpl Johnson 2nd Squad Squad Lead: SSgt Derr Squad Medic: GySgt Cole FTL: Cpl Jones Rifleman: CW3 Whelan Automatic Rifleman: LCpl Oliver Assistant Automatic Rifleman: SSgt Edwards FTL: SSgt Hawkins Rifleman: LCpl Van Dyke Automatic Rifleman: Assistant Automatic Rifleman: There will be a lot of dying (possibly), and this will be a bit more hardcore than we're used to. Remember, this is also a testing arena for mods that maybe one day I will propose to the unit (within reason, not Zombie stuff). It is very possible we will be locked to first person - the only reason for this is that some of the enemies we may be fighting have no particularly good ranged weapons, so being able to see them in third person is fairly unfair. Hope you guys are OK with that. The modpack and more story details will be released later in the form of an OPORD in this thread. Feel free to sign up until then! We don't necessarily need two squads, but I made two anyway.
  11. So! My plan is as follows: in not too long, I'm hoping to do a little prequel to this prior to WSD, just to give you guys an idea of what it will be about. In said prequel, we will not be playing our U.S. forces that will be present in the main campaign, but rather a different force. Are you guys up for something like that? It'll be a mod test, server stability test and a little introduction to what happened and why the factions in the main campaign are present.
  12. Send them over to me whenever they're ready @1stLt G. Parker
  13. Programming is fun! What languages?
  14. What a video
  15. I think with Pleasant going reserves he didn't have time to maintain it anymore : (
  16. Which is why we want to test it
  17. We will do a mod test sometime and make sure it works
  18. Wow, this got a fair amount of interests.. I'll try to whip up the campaign background, the team roster etc to get it all rolling. Aviation guys: I may not have too much for you guys to do, sorry.. Hope you're OK with infantry. It's likely I will be on the ground as well with you guys, either as an attaché of some sort, or as a team lead. Since Capt Makowski signed up, I'm likely to give him team lead. If he wants to team lead, that is! If so, I'll find a custom ground role for me that gives me an excuse to tag along, it won't require much (if any) Zeusing mid-op. Thanks for the interest so far, guys! There won't be many downloads, I've tried to kept the total size to a minimum. It's mostly just a stripped version of our modpack (there will be an error or two because of this, but that's OK), ACRE2, a map and a Zombs mod. Zombies won't be our primary focus, but they'll be an element. Story will be roughly based on something similar to World War Z, but it will all be laid out in the background I write up. I'll write it up soon, hopefully you guys won't lose interest over my poor writing. Hopefully I'll have some teasers from the map out soon, too, and @Capt Whelan and I may make a short video to set the mood!
  19. I'm pretty happy with the interest so far, but it'd be even cooler if we had closer to a full team. =) It'll be playable without a full team, though!
  20. Beware: this may be World War Z-y
  21. Anyone interested in a persistent campaign during WSD when it starts? Might be conventional, might be what we already do, might be World War Z. Going to be using it as a testing arena for ACRE2 as well, so beware of that. Interested: 1stLt Koch GySgt Cole HM2 Williams Capt Makowski Capt Whelan SSgt Derr LCpl Johnson LCpl Jones LCpl Reed LCpl M. Edwards SSgt Kozak 2ndLt(T) Jennings SSgt Edwards LCpl Gwynne 2ndLt(T) Pepperman
  22. ACE and myself are looking into playing with the 15th @2ndLt(T) Jennings
  23. Quite!
  24. Gotta echo De Leo on this! @Capt Ray if you disappear from the internets Ill fuckin call you
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