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Posted

I always felt that MSOT HQ should have been given an object budget to make their COPs seem lived in. I made an SQF for Ranchhand that Included crates of water bottles, an aid station, a briefing area, some beach chairs/umbrellas, a small mechanics area, and most importantly a few American flags strapped to things like the roadsigns or hanging from the boat shelter. It only really equated to about 100 objects when it was saturated. Could have been cut down easily to about 40 and still seem really active and alive.

  • Upvote 1

CAPT M. KARDNAL
Retired

 

uJHIHJW.png

Posted

That's all she wrote. I present the final edit: https://imgur.com/gallery/kQ4XrnL

 

A big thank you to everyone that assisted and encouraged me, especially those that provided much-needed constructive criticism. Here's hoping to it being accepted (and my hopes and dreams not being crushed because that's what will happen.) 

Posted (edited)
On 7/11/2018 at 4:17 PM, Capt Kardnal said:

I always felt that MSOT HQ should have been given an object budget to make their COPs seem lived in. I made an SQF for Ranchhand that Included crates of water bottles, an aid station, a briefing area, some beach chairs/umbrellas, a small mechanics area, and most importantly a few American flags strapped to things like the roadsigns or hanging from the boat shelter. It only really equated to about 100 objects when it was saturated. Could have been cut down easily to about 40 and still seem really active and alive.

 

The workaround for that, sir, was to make a large chunk of the items 'simple objects'. Drastically cuts down on the performance hit with the clutter while allowing me to add it. But that was a major concern of mine, LT, which is why I tested the map thoroughly with complex AI and plenty of different things going on.

Edited by LCpl Zietara
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