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Showing content with the highest reputation on 03/06/2018 in Posts

  1. 4 points
    Only guns I need... Brother
  2. 3 points
    During TFA FTX 05-18, while setting up the Company HQ hostages at the first safehouse: Capt Makowski, using the pointing gesture in my face: "Got your nose!" Capt Makowski, using the pointing gesture in SgtMaj LaPrade's face: "Got your nose!" While setting up the hostage scenario at the end: SSgt Kozak, roleplaying as a hostage taker: "OK, do you guys have anything in your vests or uniforms? Cable ties?" Capt Makowski: "Just Ray's and LaPrade's noses." SSgt Kozak, after 10 seconds of stunned, confused silence: "I fucking hate you." Bonus round: SSgt Kozak, driving his 3 hostages around in a GaZ, decides to randomly park the GaZ next to foliage along the road, then says: "I am bush."
  3. 2 points
  4. 2 points
  5. 1 point
    First Name: James Last Name: Spears Age: 18 Desired Duty Assignment: 0372 Critical Skills Operator ArmA III Player ID: 76561198063459825 Steam Name: The Reaper Steam Profile Link: http://steamcommunity.com/profiles/76561198063459825/ How long have you been playing ArmA III?: since release Are you currently a member of an ArmA III gaming clan or unit?: No How did you find out about us?: Friends If you were recruited by one of our members, who was it?: Sgt. Carter Why do you want to join the 3rd Marine Raider Battalion?: I want to see what 3rd MRB was about and to play with some friends. Also to make new ones. Do you understand that if you have elected an MOS that is full at your completion of ITC, you may have to go to a different MOS for the time being?: yes Do you understand that you will be required to own Arma 3 Apex DLC in order to actively participate in the unit?: yes Do you understand the definition of realism gaming according to the 3d MRB, and is this the type of realism experience you desire and are willing to abide by?: yes Have you read and understood the requirements for our unit and the criteria for being active and taking a billet in this unit and that failure to complete said criteria will place you into the reserve platoon?: yes Do you understand the fact that this unit is a EST (GMT -5) time zone based unit, and unitwide operations take place on Sundays at 2000 EST (0200CET), or Saturdays at 1500EST (2100CET)? yes
  6. 1 point
    To anyone interested: I feel like Zeusing something different. Going to do a conventional fun op with an Abrams and Army infantry. Normal mods and medical settings. We'll be rolling with limited gear. No optics, no GPS, radios for only the Squad Leader, Medic and FTLs. Squad Lead: Wauben Squad Medic: Pulliam Team Leader: Cooper Grenadiers: Duck Autorifleman: Specter Rifleman: Team Leader: Grenadiers: Autorifleman: Rifleman: Tank Commander: Carter Tank Driver: Seixeiro Tank Gunner: DelPercio Tank Loader: *reserved* Loadouts: Uniform: Army Combat Uniform (UCP) Vest: IOTV Role Dependent (UCP) Helmet: ACH UCP, ACH UCP (ESS) Backpack: NONE Face: Tactical Glasses or Goggles/ESS Rifle: M4A1 Grenade Rifle: M4A1 (M203) Autorifle: M249 PIP (Solid Stock) AT: M72 LAW Banned: Backpacks (except for the medic), Sidearms, Optics (TLs and SLs can carry M68 CCOs), GPS devices (including microDAGR etc). No you can't wear some high speed shit. Tankers: Wear UCP with a ACVC-H of your choice. You can take an M4A1 and/or M9 Berretta if you choose You don't have to sign up but if you want to reserve a spot that's fine.
  7. 1 point
    Cpl Schwarz, talking about how to pronounce his name: "It's like Schwarzenegger.... without the 'negger'."
  8. 1 point
    Squad Lead because Sgt Carter wants to ruin my tanker fun
  9. 1 point
  10. 1 point
  11. 1 point
    Gotta love the Democratic Commune of New Jersey @HM3 Sokolowski
  12. 1 point
    Most likely the L119A1
  13. 1 point
    You fucking beat me to it😂 I was gonna go with macho man.
  14. 1 point
    1.SA80A3 2. Tavor X95 I am a sucker for bullpup rifles
  15. 1 point
  16. 1 point
    Guns?!?! TEAM ASSEMBLE @SSgt McCelvy @SSgt Kozak @Cpl Schwarz
  17. 1 point
    @Sgt Carrendar channeling his inner boot
  18. 1 point
    Looks a lot like the groupchat I had with @Capt Makowski and @HMCS (FMF) Parker.
  19. 1 point
  20. 1 point
    I have a unique perspective where until a week or two ago I have pretty much Zeused every mission but my own since September. I've also been a CSO, Element Leader, Team Chief and now Team Leader. As S-2 OIC: I see people doing stupid shit all the time. Bad tactics, bad coverage, real simple stuff. Biggest advice: slow down. Slow is smooth and smooth is fast. When I see stupid things, I sort of see the reason why having things like more realistic damage and more punishing medical systems is good. If you don't have a punishment for doing stupid shit, what's stopping you? If Zeuses were out to punish and truly win, we'd be able to absolutely fuck up a lot of task forces. As Team Leader (and compiling my experience on every level of ground): It's very easy for me, Company and so on to watch from the back of the formation (or even better, Zeus) and say "C'mon guys, lock this shit up and don't get shot", when obviously the truth is much more grey than that. Harsh stamina and medical systems I found to be more aggravating than encouraging. I've said before in similar threads that I'm here for realism in tactics and procedures, not for realism in gameplay consequences. This is still true, but I do see the need for those gameplay consequences on a fundamental level. Combining my thoughts from above with this, I think instead of pursuing this level of technical punishment, we should be pushing ourselves at every level of leadership to be better at tactics and procedures, which is what we're all actually here for. If Battalion, Company, Team HQs and Element Leaders can't slow down and iron out the basics to the intermediate, we have bigger problems than harsher consequences can fix. Carrot before the stick in this case. On CASEVACs Really cool for JTACs, pilots, flight medics. Really sucks if you're a CSO who flashed themselves and took a rifle round because a door was open on your screen but wasn't actually in game logic. Very few people on ground want to be told "oh yeah you're technically good but we're flying you back to base for immersion". Frankly we take too many casualties and our air-ground interaction is not at the point where this can be evenhandedly implemented.
  21. 1 point
    Having been on the reciveing end of the new feature, whitout being told it was an implemented feature. I can say that it add nothing to the fun aspect of the game. It is 100% annoying and frustrating and should be binned yesterday.
  22. 1 point
    We could counter act the limb damage issue by introducing a medical vehicle into our ops as a mobile hospital of sorts and have it so wounded have to be transported to the vehicle so they can get stitched up or PAKed.
  23. 1 point
  24. 1 point
  25. 1 point
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